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343 Industries Update on the Addition of Halo 3: ODST to the Master Chief Collection

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Earlier today, in its latest Halo Waypoint update blog, 343 Industries announced that the campaign mode of Halo 3: ODST is ‘on track to release within Halo: The Master Chief Collection next month’ alongside its next content update. Grand news for fans of the series, regardless of the fact that Master Chief isn’t even in ODST. Even so, it’s a fun campaign, so go check it out when it hopefully hits in May.

As a part of ongoing efforts to save face after the slightly dodgy launch of The Master Chief Collection, 343 previously announced that it would be offering one month of Xbox Live Gold membership and an exclusive in-game nameplate and avatar alongside the campaign mode of ODST, completely free for all Xbox Live users. Now re-mastered in shiny new 1080p and 60fps, obviously.

Unfortunately, there are still no plans to include Halo 3: ODST’s Firefight mode in The Master Chief collection. I for one would love to see it included. I have many a fun memory of chilling out with friends and blowing up the Covenant. Like the time we spent four hours trying to unlock the Endure achievement only to have the game cut prematurely short because my mother loaded up her emails, causing my internet to crash and the game to collapse, naturally. Alas, I do not blame my mother; nor do I blame my lacklustre South-East England internet connection. This one’s on you, Bungie.

It’s not like I was angry about that. Anyway, if 343’s latest announcement isn’t enough to tide over your Spartan needs, then there’s plenty of other updates and tweaks listed in its latest blog update that will keep you playing until then. Like the addition of Halo Reach’s fan favourite quit and betrayal system that lowers your rank every time you leave a match or accidently kill your friend with a rocket after they run into that group of three enemies you spotted, eager for that triple-kill. Doesn’t mean anything after your friend kicks you from the match because you stole his gravity hammer kill by head-shotting the guy with a sniper rifle from the other side of the map does it? There there Tom, calm down. I swear, that game put me in therapy.

Hi folks, I'm Tom. I spend most of my time ignoring university deadlines, eating biscuits and making sarcastic remarks about the state of the video games industry. Sometimes I write about these things. Mostly its bad.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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