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Konami’s Response to Silent Hills Cancellation – there is hope

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As you’re no doubt aware, the much hyped Silent Hills has supposedly been cancelled, prompting horror-game fans everywhere to become extremely annoyed. Konami has since issued a response to these claims, and it seems that the project may not be cancelled; just majorly changed.

The publisher has gone on record saying that “our contract period with Norman Reedus has expired.” Norman Reedus being the actor that was slated to star in Silent Hills, and who also claimed via Twitter that the game was indeed cancelled.

Konami didn’t discuss the title specifically, only stating that “We will continue to develop the Silent Hill series.” Whether this is a confirmation that the series will continue or just a means of keeping fans quiet is unknown.

Given the recent drama surrounding Hideo Kojima’s departure from the company, Konami is beginning to garner some bad publicity. Kojima was also supposed to be the director for Silent Hills and Kojima Productions was going to develop it, but with Kojima now slated to leave Konami after Metal Gear Solid 5 is finished, it’s not known if he will be involved with the project if it does continue.

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Silent Hills P.T.

The playable teaser, P.T, that was a tech demo/interactive advertisement for Silent Hills, was discovered to be removed from the PlayStation Store this Wednesday and even Guillermo del Toro, who was going to co-direct the game, has been reported of saying his collaboration with Konami “is not gonna happen.”

It doesn’t look like Konami is going to be able to alleviate fans’ worries with just promises. There needs to be an official statement on whether Silent Hills will be completed or not. As of now, Konami is in a lot of fans’ bad books. Between this and Kojima’s departure, they’ve been thrown into the spotlight… and not in a good way.

Update: Hope is lost. There will be no Silent Hills after Konami officially confirmed it was canceled a few minutes ago. The pain.

 

Michael is a graduate from Brunel University, where he studied Computer Games Design and Creative Writing. He denies claims that he did it just to give him an excuse to play videogames. He usually has something to say on the latest news in gaming, film and TV, even if no one wants to hear it.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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