Connect with us

Comics

“iZombie” is Fresh Brains for the Half-Dead Zombie Genre

blank

Published

on

izombie-tv-show

Sure, we all know the tried and true undead formula: some mysterious government alien voodoo bacteria virus infects a person. Then, said individual bites another unsuspecting Jane or Jose and before you know it—instant zombie apocalypse. While I confess to being a bit of a sucker for the Z word, even I have my limits. But “iZombie” (Tue. at 9/8 Central on CW) really sinks its teeth into your pink squishy bits with its clever writing, somewhat unique spin on the undead world, and enjoyable characters.

Not normally known for its show quality, CW actually has been doing something right lately. And hiring “Veronica Mars” creator Rob Thomas to adapt “iZombie” is one of them. DC Vertigo’s gritty, amusing, and inventive iZombie comic is fine fodder for Thomas and “Mars” co-producer Diane Ruggiero to spin television into gold. It also helps that they involved the comic book’s creators in the writing and consulting. That way, even in its altered form—and let’s not beat around the bush, it’s an adaption—the show retains some of the comic’s charms.

For those just jumping in, the show starts out when the always severe Liv Moore (played with undead deadpan by Rose McIver), is encouraged by her fiancé, Major (Robert Buckley) to take a night off to enjoy herself. Winding up at a boat party, she’s subsequently scratched by revelers in the thrall of a new designer drug, “Utopium”. Waking up the next morning, she finds herself without a pulse and with an insatiable hunger for that grey (or in this show’s case, pink) matter between the ears. Now, isolated from her living world, Liv tries to balance the tatters of her old life with the increasingly bizarre realities of her new zombie one.

Oh, and she fights crime. Yeah. In a fun little twist, Liv discovers that by eating the brains of the recently deceased (which she mercifully takes from the already departed, thanks to her new city morgue gig), she retains snippets of their memory and personality. This brings her into contact with Detective Babinaux (Malcolm Goodwin), an urbane police officer. Claiming she’s a psychic, due her uncanny knowledge of the crime scene from the brains, she helps Seattle PD solve crimes—as the memories surface, that is.

Quirks like these, in addition to the well-developed subplots and the unpredictable journey of zombie self-discovery (and her attempt to control her zombie-id), give the show an edge over many of the beat-you-over-the-head ilk within the undead sub-genre. The show also relies on comic book art, similar to its namesake, as buffer between each plot point.

In all fairness, though, the show comes across a little more PG-13 than the comic, as the CW likes in their shows. But with such solid characterization, you may not even notice the reduced (yet still meaty) gore quotient. Using more than just zombie gimmickry to infect its viewers, the show also constructs a multilayered, tension-riddled plotline similar to the ones which have worked to great effect for other shows like “Dexter” and “The Walking Dead.” So, it’s no surprise that, given these elements, “iZombie” is a cut above the rest of the often asinine zombie genre chaff.

https://www.youtube.com/watch?v=euvLzUxzd8A&feature=youtu.be

With a Creative Writing degree in one hand and an endless curiosity in the other, Andy dabbles in many creative fields. He's published blog posts, articles, hotel copy, fiction, and poetry professionally. Currently he dwells in Austin, TX, with his brilliant and understanding fiancee, Kim.

Artificial Intelligence

Gaming models are created by Auctoria using generative AI

blank

Published

on

blank

Aleksander Caban, co-founder of Polish VR game developer Carbon Studio, noticed a major problem in modern game design several years ago. He manually created rocks, hills, paths, and other video game environment elements, which was time-consuming and laborious.

Caban created tech to automate the process.

In collaboration with Michal Bugała, Joanna Zając, Karolina Koszuta, and Błażej Szaflik, he founded Auctoria, an AI-powered platform for creating 3D game assets. Auctoria, from Gliwice, Poland, is in Startup Battlefield 200 at Disrupt 2023.

Auctoria was founded on a passion for limitless creativity, according to Zając in an email interview. It was designed to help game developers, but anyone can use it. Few advanced tools exist for professionals; most are for hobbyists and amateurs. We want to change that.”

Using generative AI, Auctoria creates various video game models. One feature generates basic 3D game levels with pathways, while another converts uploaded images and textures of walls, floors, and columns into 3D versions.

Like DALL-E 2 and Midjourney, Auctoria can generate assets from text prompts. Or they can submit a sketch, which the platform will try to turn into a digital model.

blank

All AI algorithms and training data for Auctoria were developed in-house, according to Zając.

She said “Auctoria is based 100% on our content, so we’re not dependent on any other provider.” It’s independent—Auctoria doesn’t use open source or external engines.

In the emerging market for AI game asset generation tools, Auctoria isn’t alone. The 3DFY, Scenario, Kaedim, Mirage, and Hypothetic startups create 3D models. Even Nvidia and Autodesk are entering the space with apps like Get3D, which converts images to 3D models, and ClipForge, which generates models from text descriptions.

Meta also tried tech to create 3D assets from prompts. In December, OpenAI released Point-E, an AI that synthesizes 3D models for 3D printing, game design, and animation.

Given the size of the opportunity, the race to market new solutions isn’t surprising. According to Proficient Market Insights, 3D models could be worth $3.57 billion by 2028.

According to Zając, Auctoria’s two-year R&D cycle has led to a more robust and comprehensive toolset than rivals.

“Currently, AI-based software is lacking for creating complete 3D world models,” Zając stated. “3D editors and plugins offer only a fraction of Auctoria’s capabilities. Our team started developing the tool two years ago, giving us a ready-to-use product.”

Auctoria, like all generative AI startups, must deal with AI-generated media legal issues. Not yet clear how AI-generated works can be copyrighted in the U.S.

However, the Auctoria team of seven employees and five co-founders is delaying answering those questions. Instead, they’re piloting the tooling with game development studios like Caban’s Carbon Studio.

Before releasing Auctoria in the coming months, the company hopes to raise $5 million to “speed up the process” of creating back-end cloud services to scale the platform.

Zając stated that the funding would reduce the computing time required for creating worlds or 3D models with Auctoria. Achieving a software-as-a-service model requires both infrastructure and user experience enhancements, such as a simple UI, excellent customer service, and effective marketing. We’ll keep our core team small, but we’ll hire more by year’s end.”

Continue Reading

Comics

Syphon Filter on PlayStation Plus Premium: Dark Mirror and Ape Academy 2 Have Awards

blank

Published

on

Even though trophy support for older games on PS Plus Premium isn’t always great, you can always count on Sony’s first-party games to have it.If you like collecting these digital trinkets, you’re in luck, because today’s big PlayStation Plus update includes two classic games that can now be used to earn Trophies.

Each trophy list for Ape Academy 2 and Syphon Filter: Dark Mirror includes the platinum cherry on top. You can look at their respective listings here and here if you’re interested.

The list for Dark Mirror appears to be quite simple—you can basically earn them all by finishing the game. The trophies in Ape Academy 2 appear to be a little more complicated, requiring you to complete particular objectives in card battles and advance to specified rankings. Nonetheless, it doesn’t seem too difficult, so we’re looking at a couple of quite simple platinums.

Ridge Racer: Type 4 is this month’s other premium classic game; sadly, it does not offer trophies. But it makes up for it by being a complete banger.

However, will you be obtaining some of these trophies with a nostalgic flavor?

Continue Reading

Comics

Beautiful New Book Teaches About the Art of Horizon Forbidden West

blank

Published

on

blank

This year, Sony produced some truly outstanding work, releasing four high-profile games on the PS5 and PS4 (not to mention the numerous PC ports). The earliest of these, Horizon Forbidden West, arrived in February of 2022 and got the year off to a strong start. One of Aloy’s sophomore journey’s greatest strengths, among the many other things we like about it, is its excellent art direction. The Art of Horizon Forbidden West allows you to now delve deeply into the game’s visuals.

This coffee table book, which was published by Dark Horse Books, contains 200 pages of concept art and developer commentary. It provides an inside look at the process used to develop engaging characters and settings, and Forbidden West is certainly not lacking in either.

blank blank blank

 

 

 

 

 

There will be two editions of the book: standard and deluxe. Both are hardback books, with the deluxe edition having pages with metallic edges and a unique slipcase. These are now up for pre-order and will go on sale on April 25, 2023.

Continue Reading

Trending