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Destiny Weekly Heroic and Nightfall Strikes will Now Be Different

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Fans requests have been answered, Destiny’s Weekly Heroic and Nightfall Strikes will be different from each other from now on

Since it released Destiny has done many things right such as crisp combat mechanics and a loot system that gamers simply can’t pull away from. However, those strengths simply keep being overshadowed by the long list of design flaws that leave players banging their heads against the wall. Lackluster story, repetitive missions, and systems that need a fine tuning make Destiny feel like a game that isn’t quite finished. Out of everything, the Weekly Heroic and Nightfall Strikes rank among the game’s greatest flaws.

The idea behind the strikes with their challenging modifiers and potential for big rewards are certainly not the problem. In fact they are what keep gamers coming back to Destiny week after week; it’s their repetitive feel that’s been a problem. The Weekly Heroic and Nightfall Strikes are the same mission each time, forcing players to slog through the same mission twice each week. Thankfully that is all about to change with word coming down from Bungie that from now on the Nightfall and Heroic will be a different from each other.

It’s a big win for Destiny fans who have been clamoring for this change for months. It’s also a move that makes sense for Bungie if they plan to keep people coming back. Knowing each week that they were going to face the same mission twice put a damper on gamers excitement. Sticking with the same mission for the Weekly Heroic and Nightfall was a much bigger problem for players who decided not to pick up Destiny’s DLC. Any week that a Dark Below DLC strike came up in the rotation sidelined a number of players simply because they didn’t buy a piece of content.

Now that the House of Wolves’ and its strike, The Shadow Thief, are around the corner the Nightfall and Heroic were set to push those people out even more often. Now that each strike will be different there is a far better chance for everyone to be involved in at least one. According to House of Wolves lead designer Matt Sammons fan feedback played a big role in the change:

We’ve heard the feedback from players about not being able to do the weekly activities, so two things we wanted to do were always have one of the activities available if you didn’t have one of the DLC’s. So you’ll never have where all of the missions are from the House of Wolves expansion.

The only thing that gamers have to wonder now is what are the odds that a strike from the Dark Below and the House of Wolves will come up together. Bungie in their announcement didn’t say that the strikes from both DLC packs couldn’t appear in the same week. Obviously the odds of this are low but it still may be a problem that will have to be addressed. Especially with the strike from the House of Wolves appearing heavily in both Heroic and Nightfall strikes.

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

Gaming

Documentary Explores the Making of the Highly Praised Final Fantasy 7 Rebirth for PS5

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Square Enix has launched a captivating documentary series that explores the intricate process behind the creation of the highly praised Final Fantasy 7 Rebirth. In the first episode, titled “Shaping the World,” the developer delves into the process of reimagining the expansive PS1 map of the original game into a vast sandbox for the PS5. The film includes personal stories shared by directors Naoki Hamaguchi and Tetsuya Nomura, as well as other important members of the team.

This reimagining of the all-time PlayStation classic was truly enjoyable. In our review, we praised Final Fantasy 7 Rebirth for its ability to enhance the already impressive combat system of Remake. The game truly shines in its portrayal of an iconic RPG setting. If you have a deep appreciation for the original PS1 game and found enjoyment in Remake, then Rebirth’s character-focused adventure will surely captivate you from start to finish.

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Gran Turismo 7 for the PS5 and PS4 shows continuous improvement

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While Sony may not classify Gran Turismo 7 as a live-service game, the team at Polyphony Digital certainly approaches it with a similar mindset. The game continues to impress with every new update, and although v1.44 may be smaller compared to previous versions, it still manages to enhance the already extensive content of this simulation racer.

The update, now available worldwide, introduces three new cars: the Audi R8 Coupé V10 Plus ’16, the Lamborghini Urus ’18, and the Toyota GT-One (TS020) ’99. Furthermore, it introduces three fresh events to World Circuits, an extra menu to conquer in the GT Café single-player campaign, and a collection of livery stickers inspired by the upcoming Highspeed Étoile anime, set to debut next week in Japan.

If you’re not already acquainted with Highspeed Étoile, you can watch a trailer right here. “Sony has announced that a collection of 26 stickers, consisting of 8 title logos and 18 main character stickers, will be made available for a limited time,” stated Sony on the PS Blog. In addition, Fukushima will be included as a backdrop in the title’s beloved photography mode.

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TopSpin 2K25 appears to be a standout title in the recent PS5 and PS4 gameplay showcase

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This author has consistently praised the realistic portrayal of tennis in TopSpin 4. After more than a decade, we are thrilled to witness the release of TopSpin 2K25, which expands upon the success of its renowned predecessor. This gameplay video provides a comprehensive overview of the features discussed in our recent preview while also incorporating relevant footage to enhance understanding.

The series’ swing system sets it apart from arcade-style games like Virtua Tennis, as it requires players to charge up their shots in a different way. In order to succeed, timing is crucial, and fortunately, a new meter above your player will assist you in achieving that. Surfaces have their own distinct characteristics, such as clay, where you’ll experience a noticeable amount of sliding.

The game ensures that every player has a distinct set of animations, adding a touch of individuality to each competitor. The courts, found in all Grand Slams, possess a remarkable amount of individuality and charm. It is mentioned in the video that with each in-game season, players can expect a plethora of additional content, such as animation packs. This indicates that there will be plenty to anticipate even after the game’s initial release.

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