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When The Wind Blows | 9 British Comics That You Should Read

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“He won’t go to pieces. The whole family will stick together.”

This is one that I imagine probably goes under the radar for a few. When the Wind Blows is a 1982 graphic novel by Raymond Briggs of The Snowman fame which takes the married couple; Jim and Hilda Blogg from his previous comic Gentleman Jim and puts them in the face of nuclear war.

Raymond Briggs wrote When the Wind Blows in disgust at the awful misinformation given out by two pamphlets: Protect and Survive and Advising the Householder on Protection against Nuclear Attack. Ideas taken from these pamphlets on how the people can protect themselves from nuclear war are explored in the book and reveal how ineffective they are, especially when carried out by an elderly couple who do not understand the difference between nuclear war and WWII which they lived through. Briggs researched into the actual effects of the nuclear bombs on Hiroshima and Nagasaki to show a very realistic portrayal of what would happen were this nuclear war to happen.

The comic was very dark and downright haunting as the couple prepare for and then try to survive as normal after the fallout as they slowly succumb to radiation poisoning. It does a good job at both making you like the couple and feel all the worse in the knowledge that they are not going to survive thanks to their own ignorance brought on by nonsense government pamphlets.

The dialogue always seems innocent but is laced with puns that show the very dark story behind what they’re actually saying. Lines like: “Ron will be all right. He won’t go to pieces. The whole family will stick together.” In fact there are lots of little nods as to what’s actually going on, as the government recommend people sleep in bags to “protect” them from radiation. In actuality it’s to make the dead bodies easier to move and as the story progresses it becomes more apparent that Jim actually does know what’s going on, and is simply trying to calm Hilda until they both die.

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There was a film adaptation which did much of the same thing and is very similar to the book with a few additions such as the Tom Lehrer song: We’ll All Go Together When We Go being referenced, as well as numerous other references to relevant events of the time. Both the comic and the film even reference poetry such as Alfred Lloyd Tennyson’s Charge of the Light Brigade, which Jim frequently quotes but can never quite remember the rest of. Ironically he quotes the line: “Ours is not to reason why” and at the very end “Rode the 600” the lines in between that he forgot being “theirs but to do and die, into the valley of death”.

It’s a very dark, sad comic that is certainly one that every fan of comics should look at once. It’s more akin to Maus than Marvel, but it’s this sort of variety that is what needs to be appreciated more in comics.

From an artwork perspective its very unique. It has what I would associate with a typical British style of illustration (I am no art expert but bare with me) being reminiscent of the type of illustration commonly seen in children’s books particularly during the 70’s-90’s. However the cheerful colours soon fade away after the nuclear strike and the warm reds and greens are replaced by dull greys and browns. Shifting the tone massively and shaking up the reader.

Come to think of it, what else did Raymond Briggs create?

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… Ah.
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Artificial Intelligence

Gaming models are created by Auctoria using generative AI

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Aleksander Caban, co-founder of Polish VR game developer Carbon Studio, noticed a major problem in modern game design several years ago. He manually created rocks, hills, paths, and other video game environment elements, which was time-consuming and laborious.

Caban created tech to automate the process.

In collaboration with Michal Bugała, Joanna Zając, Karolina Koszuta, and Błażej Szaflik, he founded Auctoria, an AI-powered platform for creating 3D game assets. Auctoria, from Gliwice, Poland, is in Startup Battlefield 200 at Disrupt 2023.

Auctoria was founded on a passion for limitless creativity, according to Zając in an email interview. It was designed to help game developers, but anyone can use it. Few advanced tools exist for professionals; most are for hobbyists and amateurs. We want to change that.”

Using generative AI, Auctoria creates various video game models. One feature generates basic 3D game levels with pathways, while another converts uploaded images and textures of walls, floors, and columns into 3D versions.

Like DALL-E 2 and Midjourney, Auctoria can generate assets from text prompts. Or they can submit a sketch, which the platform will try to turn into a digital model.

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All AI algorithms and training data for Auctoria were developed in-house, according to Zając.

She said “Auctoria is based 100% on our content, so we’re not dependent on any other provider.” It’s independent—Auctoria doesn’t use open source or external engines.

In the emerging market for AI game asset generation tools, Auctoria isn’t alone. The 3DFY, Scenario, Kaedim, Mirage, and Hypothetic startups create 3D models. Even Nvidia and Autodesk are entering the space with apps like Get3D, which converts images to 3D models, and ClipForge, which generates models from text descriptions.

Meta also tried tech to create 3D assets from prompts. In December, OpenAI released Point-E, an AI that synthesizes 3D models for 3D printing, game design, and animation.

Given the size of the opportunity, the race to market new solutions isn’t surprising. According to Proficient Market Insights, 3D models could be worth $3.57 billion by 2028.

According to Zając, Auctoria’s two-year R&D cycle has led to a more robust and comprehensive toolset than rivals.

“Currently, AI-based software is lacking for creating complete 3D world models,” Zając stated. “3D editors and plugins offer only a fraction of Auctoria’s capabilities. Our team started developing the tool two years ago, giving us a ready-to-use product.”

Auctoria, like all generative AI startups, must deal with AI-generated media legal issues. Not yet clear how AI-generated works can be copyrighted in the U.S.

However, the Auctoria team of seven employees and five co-founders is delaying answering those questions. Instead, they’re piloting the tooling with game development studios like Caban’s Carbon Studio.

Before releasing Auctoria in the coming months, the company hopes to raise $5 million to “speed up the process” of creating back-end cloud services to scale the platform.

Zając stated that the funding would reduce the computing time required for creating worlds or 3D models with Auctoria. Achieving a software-as-a-service model requires both infrastructure and user experience enhancements, such as a simple UI, excellent customer service, and effective marketing. We’ll keep our core team small, but we’ll hire more by year’s end.”

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Syphon Filter on PlayStation Plus Premium: Dark Mirror and Ape Academy 2 Have Awards

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Even though trophy support for older games on PS Plus Premium isn’t always great, you can always count on Sony’s first-party games to have it.If you like collecting these digital trinkets, you’re in luck, because today’s big PlayStation Plus update includes two classic games that can now be used to earn Trophies.

Each trophy list for Ape Academy 2 and Syphon Filter: Dark Mirror includes the platinum cherry on top. You can look at their respective listings here and here if you’re interested.

The list for Dark Mirror appears to be quite simple—you can basically earn them all by finishing the game. The trophies in Ape Academy 2 appear to be a little more complicated, requiring you to complete particular objectives in card battles and advance to specified rankings. Nonetheless, it doesn’t seem too difficult, so we’re looking at a couple of quite simple platinums.

Ridge Racer: Type 4 is this month’s other premium classic game; sadly, it does not offer trophies. But it makes up for it by being a complete banger.

However, will you be obtaining some of these trophies with a nostalgic flavor?

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Beautiful New Book Teaches About the Art of Horizon Forbidden West

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This year, Sony produced some truly outstanding work, releasing four high-profile games on the PS5 and PS4 (not to mention the numerous PC ports). The earliest of these, Horizon Forbidden West, arrived in February of 2022 and got the year off to a strong start. One of Aloy’s sophomore journey’s greatest strengths, among the many other things we like about it, is its excellent art direction. The Art of Horizon Forbidden West allows you to now delve deeply into the game’s visuals.

This coffee table book, which was published by Dark Horse Books, contains 200 pages of concept art and developer commentary. It provides an inside look at the process used to develop engaging characters and settings, and Forbidden West is certainly not lacking in either.

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There will be two editions of the book: standard and deluxe. Both are hardback books, with the deluxe edition having pages with metallic edges and a unique slipcase. These are now up for pre-order and will go on sale on April 25, 2023.

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