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CD Projekt Red Addresses Witcher 3 Graphical Downgrade

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The Witcher 3

The Witcher 3: Wild Hunt has released to critical acclaim across the board. It’s hard to throw a rock without hitting a rave review for CD Projekt Red’s RPG, including a 10 out of 10 from Gamespot, becoming only the 9th game in history the site has given a perfect score. Despite the game’s success, however, The Witcher 3 has also been subject to complaints about a downgrade in graphical quality.

The complaints revolve around a PC gameplay trailer that aired two years ago at VGX. A comparison of that trailer to the finished game shows a marked difference in graphical quality, with the VGX trailer appearing to be much more detailed. The assumption here was that the graphics had to be downgraded so the game would run on the Xbox One and Playstation 4, but some people were still disappointed that the higher quality graphics couldn’t be preserved for the PC version. As time wore on, questions over this continued to arise, with people starting to accuse CD Projekt Red of deliberately misleading their fans.

In an interview with Eurogamer, CD Projekt Red’s co-founder Marcin Iwinski confirmed that there was indeed a change in the game’s graphical quality. The reason for the change basically boils down to the fact that, two years ago, the game was still fairly early in development. It’s a fact of game development that changes like this are made several times, so a gameplay trailer that early on was never likely to be representative of the final game. “We do a certain build for a tradeshow and you pack it, it works, it looks amazing,” Iwinski said. “And you are extremely far away from completing the game. Then you put it in the open-world, regardless of the platform, and it’s like ‘oh shit, it doesn’t really work’. We’ve already showed it, now we have to make it work. And then we try to make it work on a huge scale. This is the nature of games development.”

Console limitations were also a factor, however. “Developing only for the PC: yes, probably we could get more [in terms of graphics] as there would be nothing else – they would be so focused, like if we would develop only on Xbox One or PlayStation 4. But then we cannot afford such a game,” Iwinski said. But developing the game only for PC was not an option. “If the consoles are not involved there is no Witcher 3 as it is… We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world.”

So there it is. CD Projekt Red didn’t want to downgrade The Witcher 3‘s graphics, but it wasn’t feasible to develop at that level for consoles. And don’t be mad at consoles. Like it or not, they make up a huge portion of the gaming market and without them, CD Projekt Red wouldn’t have had the funds to create The Witcher 3 at all. It’s also worth remembering that there’s a huge patch coming to the PC version in a week or so, which will apparently include 600 changes, so that should improve the graphics quite a bit. There’s also a patch coming that will allow PC users to change the .ini files, so savvy users can further tweak their settings.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

The cast of the Sonic the Hedgehog 3 film has added an exciting new addition with the inclusion of Shadow, who will be voiced by the talented Keanu Reeves

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After a long wait, it appears that the search for a capable Hollywood actor to bring the brooding Shadow the Hedgehog to life has come to an end. Keanu Reeves, a renowned actor known for his iconic roles in film franchises such as The Matrix and John Wick, as well as his involvement in the highly anticipated game Cyberpunk 2077, has officially been cast for the role.

Speculation has been running wild lately, but The Hollywood Reporter has officially confirmed the casting, citing reliable sources in the know. News of Sonic the Hedgehog 3 being showcased at Cinemacon has quickly spread. Reeves is sure to bring his own special touch to the role, but it’s uncertain how well he will mesh with the mustachioed Dr. Robotnik, as Jim Carrey is set to reprise the character.

What are your thoughts on Keanu Reeves being cast as Shadow the Hedgehog in Sonic the Hedgehog 3? Please avoid sharing fan art in the comments section below.

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Get ready for a metaphorical rollercoaster ride with ReFantazio Livestreams!

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ATLUS has just announced their latest event, the “ATLUS Exclusive: Metaphor: ReFantazio” broadcast. Fans can look forward to an exciting 30-minute showcase of never-before-seen gameplay from the publisher/developer. How exciting is that to anticipate?

According to Gematsu, director Katsura Hashino will serve as the host of the broadcast, which will debut on YouTube on April 22. The English version will include dubbed audio and English subtitles, and we have also expanded the list of timezones available.

  • North America: 3 pm PDT, 4 pm MDT, 5 pm CDT, and 6 pm EDT.
  • UK/Ire: 11pm BST
  • Europe: 12am CEST / 1am EEST
  • Asia/Oceania: 7am JST, 6am AWST, 8am AEST.

Additionally, there is a scheduled stream for the next day, April 23rd, with the specific times listed below. Get ready for the “ATLUS Exclusive Debut Commemoration Special—Metaphor: Stalkers Club Final,” where fans can indulge in the captivating presence of hosts Mafia Kajita and Tomomi Isomura. They will thoroughly analyze and delve into all the information disclosed during the initial broadcast. Sayawaka, a visitor who is the author of the associated manga’s story, will be with them.

  • North America: 7 am PDT, 8 am MDT, 9 am CDT, and 10 am EDT.
  • UK/Ire: 3pm BST
  • Europe: 4pm CEST / 5pm EEST
  • Asia/Oceania: 11pm JST, 10pm AWST, 1am AEDT

What are your thoughts on the influx of information about Metaphor: ReFantazio? Are you planning to watch any of the upcoming broadcasts? Share your authentic thoughts in the comments section below.

 

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Final Fantasy 7 Rebirth’s Retry Wording Has Been Updated in a Subtle Manner

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Despite the numerous praises players have showered upon Final Fantasy 7 Rebirth, there is one particular aspect of the game that has garnered nothing but criticism: the perplexing wording of its retry screen, which players encounter when facing a Game Over. Fortunately, the developers have discreetly resolved this issue in the game’s latest patch. They have fixed the Platinum Trophy progression, resulting in a slightly less confusing experience for players.

If you don’t possess exceptional combat abilities, chances are you’ve come across the game’s notorious four options: “Retry from Current Battle, Retry from This Battle, Retry from Before Battle, or Resume.”. As an avid gamer, I must admit that I’ve experienced the frustration of losing precious time due to my own foolish mistake. In this particular instance, I found myself engrossed in fine-tuning my matrix and equipping my party, only to have it all go to waste when I encountered a formidable enemy. To compound my error, I made the ill-advised decision to retry the battle, resulting in an hour of agonizing repetition. Lesson learned!

The “Retry from This Battle” option has become a source of frustration for players who are struggling with the game’s final boss encounter, leading to a significant number of rage-quits. Without giving away any surprises, opting for that choice after being defeated would result in players being sent back to the beginning of the final boss encounter, needlessly forcing them to forfeit approximately an hour’s worth of hard-earned progress in battle.

After the update, players now have the option to select “Retry from the Current Phase” instead of “Retry from Before the Current Battle.”. It’s worth noting that this change is only slightly improved. It’s rather disappointing that the screen is overly convoluted, which may lead to players feeling frustrated. While it’s better late than never, we can’t help but wonder if this issue will persist in the future.

 

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