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Bethesda Confirms Dishonored II, Play As Emily

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Dishonored II - Emily Kaldwin

After audio of staff discussing presenting the game was leaked via Twitch yesterday, Bethesda has confirmed in its actual Twitch presentation that it will indeed be releasing a sequel to Arkane Studios’ critically acclaimed steampunk stealth title, Dishonored. The company announced Dishonored II during its official E3 presentation. They also gave us an amazing-looking trailer, which you can watch below.

So let’s get into the details. The biggest, perhaps most exciting, detail is that we will able to play as Emily Kaldwin. Dishonored II will actually feature two protagonists – Corvo, who was the protagonist of the first game, and Emily, the child and heir to the throne of Dunwall who he was striving to rescue. Emily’s all grown up in the trailer, and she’s got the Outsider’s mark, which means she has all of the awesome powers Corvo had in the original game. And more, judging from the trailer.

We can see Emily using an ability similar to Corvo’s blink. We also see her use the freeze time ability and what appears to be a brand new ability, where she turns into some sort of shadow and crawls towards her target like that creepy girl from The Ring. The Dishonored II trailer also shows us a few snippets of Dunwall. At least, presumably it was Dunwall. The technology has advanced – we see Emily have a sword fight with one of their new and improved robots. There’s no more plague, but there’s clearly still plenty of death and corruption. And locusts, apparently.

There’s also that moment near the end of the Dishonored II trailer, where the man Emily is targeting says something interesting. “Think before you strike. If you kill me, you become the assassin we claimed you were.” That may be an indication that Dishonored II will feature the same sort of decision-making that was a big part of the original game. The player chooses whether to kill their target or find some other way to punish or eliminate them. The decision to play lethally or non-lethally had a big impact on the original game’s outcome and it was one of the things that made the story so intriguing, so let’s hope they’ll carry that feature into the sequel.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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