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Microsoft Blurring The Lines Between XBox One And PC

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Microsoft Announces Xbox One Backwards Compatibility

Microsoft is looking to blur the lines separating PC gaming from consoles. At its E3 press conference, the company made two important announcements about measures being implemented to the Xbox One that aim to bring it closer to the PC gaming experience.

First, there’s the new controller for the Xbox One. The Xbox One Elite Wireless Controller will add four new interchangeable buttons at the back, mappable buttons, and swappable components. The thumbsticks contain stainless steel paddles that allow users to keep their fingers on them at all times, and are also fully removable. Xbox boss Phil Spencer described it as “an elite controller for the elite gamer.”

xbox elite wireless controller

Microsoft is emphasising customisability here. Thumbstick sensitivity and min/max levels for the triggers can all be set according to the user’s preferences. All of the settings, including button mapping, are controlled through a new app that will be released for the Xbox One and Windows 10. The settings are also stored in the cloud, but the controller itself can have two separate user profiles stored on it at once. Sadly, the new controller is not cheap, with the price currently set at $150 USD. It will hit shelves in October.

Next on the list is Fallout 4 – specifically, Fallout 4 mods. They’ll be supported on Xbox One, bringing the console experience a step closer to the PC. It’s a huge win for console gamers, particularly for Xbox, since modding is one of the key reasons for going with PC gaming over consoles. The mods will still need to be built for the PC version of Fallout 4, but they can then be ported onto the Xbox One. They can also only be created on PC. Xbox also said that purchases of Fallout 4 for Xbox One will come with a free copy of Fallout 3 for Xbox One.

While this is only support for the modding of a single game, the technology Microsoft has implemented to allow for modding will hopefully carry over to other games. It would be fantastic if a year or two from now any game that supports modding on PC was also able to be modded on the Xbox One.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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