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Ex-Capcom Developer Announces Fighting Game Rising Thunder

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Rising Thunder is taking some of the complexity out of fighting sims

Ex-Capcom developer Seth Killian announces a new free-to-play fighting game called Rising Thunder that’s easier to master than most

Mortal Kombat, Street Fighter, and other fighting games all have one thing in common. Their combos involve a complex mix of button presses and movements that are difficult for a lot of gamers to master. If you want to play the game at a competitive level it takes a huge amount of time and practice.

Seth Killian, a former developer for Capcom who worked on Street Fighter 4, had a problem with that. He wanted gamers to have a fighter where they didn’t have to remember special button sequences and movements to throw a fireball. That’s why he has created Rising Thunder, a fighting sim where players can throw that fireball with a simple button press. Pulling off a super attack takes nothing more than hitting a button then back and forward.

In order to make the game a reality Killian joined the team at Radiant Entertainment. The Radiant Entertainment team is also made up of Tom Cannon founder of the EVO Championship Series tournament, as well as Tony Cannon developer of GGPO. All of whom wanted to create a fighting game that is every bit as hardcore as gamers expect without the added complexity, their answer was Rising Thunder.

Rising Thunder is taking some of the complexity out of fighting sims

Killian says he wanted a fighting game with that hardcore feeling that he could play with a keyboard instead of joystick. The trouble with making that switch in Rising Thunder is getting players past the desire for traditional controls. Killian thinks players will get past those feelings while playing Rising Thunder.

“I think there’s a satisfaction … and the fireball’s a good example because it does actually mirror the motion [of what’s happening in the game]. About 90 percent of the specials don’t really do that anymore. They start to become more and more abstract. But ultimately the fun of actually being able to do the moves that you’re trying to do when you want to do them completely eclipses the value of doing those moves in sort of a more traditional way.”

It’s a bold claim to make and right now we have no way to know if Killian and Radiant can meet them. At the very least over the next year they plan to make Rising Thunder the best game possible with added characters and features.

Source: [highlight]Polygon[/highlight]

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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Here are all the patch notes for the new PS5 firmware update that adds the community game help feature

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Sony has recently launched the newest PS5 system software update, which is always an exciting occasion for avid PlayStation fans. With a size of slightly over 1GB, you can download and install it right away. As always, the question remains: What exactly does the update bring to the table?

According to the official patch notes, there have been some notable improvements, particularly in the area of game help. We are introducing an exciting addition to our platform: the Community Game Help feature. This feature enhances the PS5’s Game Help system by providing you with gameplay videos from fellow players. Players have the option to choose whether or not they want their gameplay videos to be shared using this feature.

If you’re concerned about it, you can now hide your Remote Play connection status as well.

Presenting the complete patch notes:

  • Game Help has been enhanced with the addition of Community Game Help features
  • Within Game Help, players can find Community Game Help hints in supported games. These cues come from gameplay videos that other players have shared.
  • If you’re up for it, you have the option to contribute to Community Game Help by giving permission for your gameplay video to be automatically recorded and included in the feature after it’s been reviewed
  • If you want to join in, navigate to Settings, then Captures & Broadcasts, followed by Captures, Auto Captures, and finally Community Game Help. From there, simply choose the option to participate. Users have the option to unsubscribe whenever they choose
  • During Remote Play, players now have the option to hide the persistent message “Remote Play connected.” that appears on their game screen. To ensure a seamless gaming experience, navigate to the Settings menu, then proceed to the System section. From there, locate the Remote Play option and activate the Hide Remote Play Connection Status feature
  • The system’s software performance and stability have been significantly enhanced
  • The messages and usability on some screens have been enhanced

While not the most groundbreaking update, the Community Game Help feature has the potential to be intriguing, contingent upon the number of games that offer support for it. What are your thoughts on the latest update? Feel free to share your thoughts in the comments section below.

 

 

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New PS5 Patch Introduces Rare 40FPS Mode for Avatar Game

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Avatar: Frontiers of Pandora has received an exciting update that introduces a new graphical mode, elevating the game’s visual experience. With a smooth frame rate of 40 frames per second and enhanced resolutions, players can now immerse themselves in even more stunning and detailed environments. Now downloadable on PS5 with the latest patch 3.2, this mode is compatible with 4K TVs that can handle up to 120 Hz. Before this update, Avatar PS5 only offered quality and performance modes. However, with this new option, players can now enjoy the benefits of both modes after downloading the 2.4GB update.

Throughout the PS5 era, 40fps modes have been a rarity, much to the disappointment of the hardcore community. Insomniac Games first introduced them in Marvel’s Spider-Man: Miles Morales and later added the feature to Ratchet & Clank: Rift Apart. They also included it in Marvel’s Spider-Man 2. Other PS5 titles, such as Hogwarts Legacy, Lies of P, and God of War Ragnarok, also offer 40fps modes.

In addition to that, Patch 3.2 for Avatar: Frontiers of Pandora brings along the following:

Worldwide:

  • Research Station Alpha now features a convenient Fast Travel option
  • The issue of controller re-mapping and resetting on game restart has been resolved
  • Addressed multiple instances of crashes
  • I corrected a few spelling errors
  • Addressed the issue of voice lines overlapping during dialogue

Primary Objectives & Optional Objectives:

  • [Main Quest: Shadows of the Past] This main quest is an intriguing journey into the depths of history. Addressed a bug that previously hindered quest progression in co-op mode

More bug fixes have been implemented.

  • [Available on all platforms] The rescued human characters no longer return to the Resistance HQ wearing masks
  • Available on all platforms. There is a noticeable improvement in the visibility of NPCs when they are at the edge of the Player’s vision

 

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