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Five Nights At Freddy’s 4 May Not Be Series’ End

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Five Nights At Freddy's 4

Five Nights At Freddy’s 4 may not have been the final instalment of the series. That might not come as much of a surprise to those familiar with creator Scott Cawthon’s pattern of milking the series, but this time we’re talking about the game that is supposed to be “the final chapter.” With the ending of Five Nights At Freddy’s 4 failing to answer many of fans’ questions, such as the identity of the Purple Man, there’s speculation that there will be another game or DLC coming to finalise the series.

Warning: Spoilers for Five Nights At Freddy’s 4 follow!

There are plenty of hidden secrets in the fourth Five Nights At Freddy’s game, but the one that’s got people riled up is the locked box that we see at the end of the game’s 7th (or 8th?) night. It’s a chest with two padlocks attached. No matter what people do, they can’t figure out how to open it. Fans were speculating that it was part of future DLC until prominent Youtuber Dawko tweeted that the box could be opened with a code. “The box can be opened. We just need to crack the code.”

Five Nights At Freddy's 4 locked box

The Freddy fan community set to work trying to crack the code. There’s a lengthy thread on the Five Nights At Freddy’s subreddit where people were posting everything they had tried. Since Dawko and Cawthon are known to communicate, everybody just assumed that Dawko’s tweet was based on something Cawthon had told him.

Eventually, a game decompiler got into the source code for Five Nights At Freddy’s 4 and found that there was nothing attached to the box. From the screen containing the box, the only possible action is to return to the start screen. The fans got pretty angry at Dawko for misleading them. Dawko, for his part, said that Cawthon had refused to tell him whether or not the box could be opened.

Game decompilers have also found that the locks and the box are separate graphics. This has led to many hopeful fans hanging on to the idea of opening the box. However, what seems more likely now is the original theory that there will be DLC in the future that will have something to do with the box.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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