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Wii U Sales Finally Reach 10 Million Milestone

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Wii U sales reach 10 million

The Wii U has finally reached 10 million sales worldwide. Nintendo announced the milestone had been reached in its quarterly earnings statement. The Wii U, which has been well and truly losing the console wars since its release three years ago, has experienced a small boom over the past couple of months thanks to the popularity of the Wii U exclusive Splatoon.

Nintendo reported that the Wii U sold 470,000 units in the three-month period, down from the 510,000 sold in the same quarter last year. Meanwhile, the 3DS continued its strong performance with sales of over 1 million units over the three months, up from 820,000 last year.

As far as software goes, Wii U game sales have risen steadily year-over-year from 4.4 million to 4.6 million. Meanwhile, 3DS game sales have actually dropped from 8.6 million to 8 million this year. The company’s revenue overall is up by 21% and, thanks to the small improvements in sales for the Wii U, they are finally making some small profit.

The good news of the sales was undercut by constant reminders that Nintendo has fallen far from the perch of console king it held thanks to the Wii. The Wii U failed to replicate the Wii’s massive success and fell quickly into third place in the current generation of consoles behind the Xbox One and Playstation 4. Sony announced that the PS4 reached sales of 10 million units in less than a year while the Xbox One reached 10 million sales in just over a year. By comparison, it’s taken the Wii U three years to reach the same milestone.

Nintendo’s 3DS has continued to provide strong sales figures, however, the handheld device is still suffering from the popularity of mobile and tablet games. While Nintendo has historically dominated the handheld game space, their position has been slipping since the rise of mobile gaming. Things may turn around once Nintendo starts releasing its own mobile games in collaboration with mobile gaming giant DeNA.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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