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Metal Gear Solid V The Phantom Pain Review – V Has Finally Come To

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Metal Gear Solid V The Phantom Pain

Ever since its reveal, we knew that Metal Gear Solid V The Phantom Pain was going to be a special game. From the fake reveal as a new IP from a mysterious Swedish team called Moby Dick Studios, it was pretty clear that Hideo Kojima was attempting to do something really out of the ordinary with the final game of the series starring the legendary soldier Big Boss. Did Mr. Kojima truly manage to accomplish what he set out to do? He definitely did.

Metal Gear Solid V The Phantom Pain is the sequel to Metal Gear Solid V Ground Zeroes, picking up the story from where the previous game ended. Following the events of Ground Zeroes, Big Boss enters a coma from which he wakes up after 9 long years. A lot has changed since: Mother Base has been destroyed, Militaires Sans Frontières is no more and many of the survivors have been hunted down and killed. Burning with revenge, Big Boss and his close ally Kazuhira Miller set out to reclaim everything they have lost and seek revenge against Cipher, the organization that destroyed Mother Base and MSF.

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Right from the beginning, it’s clear how Metal Gear Solid V The Phantom Pain is different than past entries in pretty much every way. The prologue of the game is set in a hospital in Cyprus which gets attacked by Cipher’s agents soon after Big Boss wakes up from his coma. With the help of the mysterious Ishmael, who has apparently watched over him during the past 9 years, Big Boss manages to escape the hospital following a really intense sequence. Together with Ocelot, Big Boss later sets out to rescue Miller, now in the hands of the Soviets in Afghanistan. The prologue is not really representative of the open world experience of The Phantom Pain, being nothing more than a tutorial, but it’s still one of the best sequences of the game and one of the best intros of the series ever. The oppressing atmosphere of the hospital under attack and its nightmarish feel is something that very few players will be able to forget.

From the prologue onward, Metal Gear Solid V The Phantom Pain starts opening up in all its glory. The first mission, where players have to rescue Kaz Miller from the Soviets, is only the first taste of what players will experience during the course of the game. Metal Gear Solid V The Phantom Pain features two huge maps set in Afghanistan and in Africa filled with enemies, enemy outposts, bases, wild animals and much more. In the game, players have complete freedom and can complete missions in any way the want. Stealth is still the best way to go but it’s also possible to play the game as an action shooter and shoot down anything that moves.

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By playing the game as an action shooter, however, players would be missing everything that makes Metal Gear Solid V The Phantom Pain great, as the amount of stealth options is truly staggering. Pretty much everything in the game’s world can be used to players’ advantage. See a dumpster on the side of a building? You can hide inside and take down an enemy as soon as he gets close. See some buckets? You can shoot them to make noise and attract the enemy attention to sneak past or take them down. Want to prevent enemies from calling reinforcements in case you’re discovered? Destroy communication facilities and devices. Additional possibilities are given by vehicles, which can also be brought on the field straight from Mother Base, and by the buddies players will be able to bring along whenever they enter the field. D-Horse can be used to travel quickly, Diamond Dog can sniff enemies out and mark them on the map, find plants and animals, distract enemies and more, the silent sniper Quiet can work together with Big Boss to take down enemies and vehicles and more. There’s really no way to talk about all you can do in Metal Gear Solid V The Phantom Pain and keep it brief at the same time: the game wants players to experiment as much as possible with objects, tools and buddies and to be ready to adapt to any situation. Any method is a valid one in The Phantom Pain, as long as it helps players complete missions. The huge amount of possibilities contribute in making the game engaging throughout all the many main missions, which require around 40 hours to complete, and Side Ops.

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The development of the new Mother Base is another central gameplay element of Metal Gear Solid V The Phantom Pain. Like in Metal Gear Solid Peace Walker, players will have to manage staff and assign it to different departments. Once a certain level has been reached in each department, it will be possible to develop new weapons, items and tools and enjoy some nice benefits on the field like knowing the predicted field of movement of enemies and more. Recruiting enemy soldiers through the Fulton system and gathering resources on the field is fundamental in developing Mother Base to the fullest, making the actual action and the management features go hand in hand and giving players more incentives to explore locations fully and play stealthy to avoid killing enemies that could be good additions to the Mother Base staff.

The development of Mother Base is also tied to an interesting online mode. Once Mother Base has been developed enough, players will be able to build Forward Operating Bases, which will give players sound advantages during the main campaign. These bases, however, aren’t as safe as Mother Base is and can be invaded by other players. This mode is quite interesting on paper but it’s ruined by micro-transactions which greatly limit its potential. If you don’t want to spend real money, you won’t be spending too much time on FOBs.

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Being the game that brings a close to Big Boss’ story, fans of the series expected Metal Gear Solid V The Phantom Pain to be really heavy on story. If you’re expecting the same long cutscenes featured in Metal Gear Solid IV Guns of the Patriots, you are going to be disappointed: cutscenes in The Phantom Pain are less in number and way shorter. Much of the story development happens in cassette tapes, where Big Boss and his closest allies discuss about what is going on in the world and more. Cassette Tapes are entirely optional like many of the Codec conversations in past games so the difference is only minimal in this regard. What’s really different this time around is that Big Boss is almost a silent protagonist, not counting these tapes. I have to admit that this approach feels really weird as there are several times when Big Boss hardly reacts to what happens in cutscenes. Considering Hideo Kojima wanted players feel even more part of the story, this is very underwhelming: an almost silent Big Boss, a character with a definite and strong personality, does the exact opposite of what Mr. Kojma set out to do. This approach made me feel somewhat detached from some of the game’s major events and I’m sure I’m not the only one who felt this way.

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Despite my dislike for an almost silent protagonist, I did enjoy the game’s story. Metal Gear Solid V The Phantom Pain features all the themes and crazy twists players have come to expect from Hideo Kojima’s games so there’s a lot to like. There’s some controversial stuff as well but I won’t say more to avoid spoilers. The excellent voice acting also helps the story quite a bit, with strong performances from the whole cast, Robin Atkin Downes and Troy Baker as Miller and Ocelot in particular. For the little he is heard in the game, Kiefer Sutherland also does a very good job as Big Boss.

Metal Gear Solid V The Phantom Pain not only plays great, but also looks great. Graphics are quite good, with all locations and characters being incredibly detailed. While generally looking good, locations are unfortunately not all that varied, especially in Afghanistan, making lighting effects not as impressive as the ones seen in other open world games released this year such as The Witcher 3. Performance, on the other hand, is really solid, with the game suffering only from minor frame rate drops that are generally very hard to notice. It’s not easy to make an open world game run at an almost steady 60 frame rate on consoles so Metal Gear Solid V The Phantom Pain is definitely a technical marvel on PlayStation 4 and Xbox One.

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Everything considered, Metal Gear Solid V The Phantom Pain is doubtlessly an excellent game, but is it the best Metal Gear Solid game ever? It’s too soon to say, in my opinion. Gameplay wise, there’s no doubt that it’s the best of the series but only time will tell if The Phantom Pain will have the same lasting impact as the original Metal Gear Solid and Metal Gear Solid 3 Snake Eater. As far as open world games are concerned, The Phantom Pain is definitely one of the best titles released this year thanks to the freedom the game gives to players for pretty much everything. If you felt that Big Boss was a legend in previous game due to what he has accomplished, in The Phantom Pain you will finally feel like you’re actively contributing to the legend of the greatest soldier of all times by actually doing these great deeds. The Phantom Pain isn’t completely flawless but from a gameplay perspective alone, the long wait was very well worth it.

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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Here are all the patch notes for the new PS5 firmware update that adds the community game help feature

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Sony has recently launched the newest PS5 system software update, which is always an exciting occasion for avid PlayStation fans. With a size of slightly over 1GB, you can download and install it right away. As always, the question remains: What exactly does the update bring to the table?

According to the official patch notes, there have been some notable improvements, particularly in the area of game help. We are introducing an exciting addition to our platform: the Community Game Help feature. This feature enhances the PS5’s Game Help system by providing you with gameplay videos from fellow players. Players have the option to choose whether or not they want their gameplay videos to be shared using this feature.

If you’re concerned about it, you can now hide your Remote Play connection status as well.

Presenting the complete patch notes:

  • Game Help has been enhanced with the addition of Community Game Help features
  • Within Game Help, players can find Community Game Help hints in supported games. These cues come from gameplay videos that other players have shared.
  • If you’re up for it, you have the option to contribute to Community Game Help by giving permission for your gameplay video to be automatically recorded and included in the feature after it’s been reviewed
  • If you want to join in, navigate to Settings, then Captures & Broadcasts, followed by Captures, Auto Captures, and finally Community Game Help. From there, simply choose the option to participate. Users have the option to unsubscribe whenever they choose
  • During Remote Play, players now have the option to hide the persistent message “Remote Play connected.” that appears on their game screen. To ensure a seamless gaming experience, navigate to the Settings menu, then proceed to the System section. From there, locate the Remote Play option and activate the Hide Remote Play Connection Status feature
  • The system’s software performance and stability have been significantly enhanced
  • The messages and usability on some screens have been enhanced

While not the most groundbreaking update, the Community Game Help feature has the potential to be intriguing, contingent upon the number of games that offer support for it. What are your thoughts on the latest update? Feel free to share your thoughts in the comments section below.

 

 

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In the TV show Fallout, would the “rule of thumb” really work?

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Walton Goggins’ character, who plays someone in the first episode of the new TV series Fallout on Amazon, mentions a “rule of thumb” when it comes to nuclear explosions.

According to the character known as “The Ghoul,” he learned in military school that if you raise your thumb and extend your arm toward the blast, you can tell if you are going to live or die. According to the rule, some Americans will be safe from the radioactive fallout if the mushroom cloud is smaller than their thumb. If the mushroom cloud is bigger than their thumb, they won’t be as lucky.

Many other survivors will probably ask you why you’re giving a mushroom cloud the big thumbs up. Is it worth it?

The idea has been looked into a bit thanks to the Fallout video game series, which caught the attention of physicists in their first year at the University of Leicester. They had heard a false rumor that the show’s mascot, Vault Boy, was giving a happy thumbs up to show support for the thumb rule. They wanted to find out if the rule was true.

The team looked at smaller blasts that would fit with the setting of the show and chose a 15-kiloton blast, which is the same size as the blast that happened when the US dropped “Little Boy” on Hiroshima. The first thing the team did was figure out how far away you would have to be from the mushroom cloud for your thumb to cover the blast. They came up with a number that was about 12.6 kilometers (7.8 miles).

“Assuming the detonation occurred on the ground, the radius for avoiding all burns is 4.67 km [2.9 miles] away from the blast center, and the radius for radiation sickness symptoms is 1.56 km [0.97 miles],” the team said in their paper. “This would mean that you would be safe from the initial blast effects of radiation and burns.”

Even though you just saw a nuclear explosion nearby, that doesn’t mean you are safe. And that’s before you worry about nuclear winter. The radiation coming at you from the wind should be your main concern.

“Assuming an average wind speed of 24 km/h, the fallout would reach you within approximately half an hour if you were to be standing directly upwind.”

Getting caught in this wind will give you enough rads to make you sick. One more rule, though: run like hell. This might help you lower your dose.

“This investigation showed that if a 15-kiloton nuclear bomb was to detonate and your thumb extended at an arm’s length just covered the blast, you could survive most negative radiation effects by running laterally in the direction of the wind for a minimum of 1.65 km [1 mile] in half an hour, given that you are standing directly upwind from the blast,” the team said.

But this only works for a blast much smaller than the weapons the world has now. And even for smaller blasts, the rule probably won’t help because of the radiation that is released into the air and the fact that the wind can change quickly. Ruth McBurney, who is the executive director of the Conference of Radiation Control Program Directors in Frankfort, Kentucky, told Inverse that “shelter is the best thing to do if you think you might be in a place where fallout might be present or coming.”

More plans call for temporarily taking refuge in whatever is available, and then moving to better nearby shelters about 30 minutes after the blast. There are, of course, official rules about what to do during a blast. In short, you should stay inside and away from windows, wash your hands, and wait for more instructions. Please don’t condition your hair while you’re doing that.

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