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Tales Of Zestiria PC “Fix” Project Updated, Includes A Variety Of Fixes And Tweaks

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Tales Of Zestiria

Tales Of Zestiria, the latest entry of the Tales of series developed by Bandai Namco, has been released on PlayStation consoles and PC earlier this month. Unlike other PC versions of console games, the PC release of Tales Of Zestiria doesn’t suffer from any major issue but this doesn’t mean that this version of the game is perfect, as there are still some minor issues that can be quite annoying for some. A new patch has been recently released which addresses some of these issues and a few hours ago the Tales Of Zestiria “Fix” project has been updated, a project which aims to fix most of what is still wrong with the game.

The Tales Of Zestiria “Fix” project has been created by Steam user Kaldaien and it has now reached version 0.4.0. You can download it by going here, check how to install it by going here and learn the full details of the project right below.

This project fixes:

  • Stutter caused by the Software Framerate Limiter
  • Audio Distortion caused by Sample Rate
  • Aspect Ratio on Full-Motion Videos
  • Aspect Ratio and FOV in the field
  • And experimentally (0.4.0) the UI as well

Steam Broadcasting

  • Enable this yourself by editing tzfix.ini

It also adds:

  • Framerate counter with instantaneous frametime
  • Steam achievement unlock sound
  • PSN trophy sound is the default, but you can use any .wav file

Earlier this week new Tales Of Zestiria DLC costumes have been made available on the PlayStation Store, the Idolmaster costumes for Lailah, Edna, Rose and Alisha. The DLC set also includes new attachments and hairstyles for the four ladies of the game.

Tales Of Zestiria is now available in all regions on PlayStation 3, PlayStation 4 and PC. We will keep you updated on future updates and upcoming DLC packs so stay tuned for all the latest news on the new role playing game from Bandai Namco.

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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