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The Overwatch craze is still going strong as evidenced by the newest character introduced to the game, Orisa, not long ago. She was announced as a creation of a child genius named Eefie, who wanted nothing more than to keep her city of Numbani safe. We realize Orisa is technically a machine, but we’ll unabashedly apply the pronoun for a woman in her case. A lot of details were made public nearly two weeks ago about the new fighter such as: equipped weapons, passive abilities, and ultimate. However, we didn’t know Orisa’s background or how she came into being.

Luckily, the team over at Blizzard released a behind the scenes, preview video of Overwatch’s latest addition. We also got a taste on how Game Director, Jeff Kaplan, and crew create characters in the first place. In the video they mentioned that the team-based shooter is all about soldiers, scientists, adventures, and other oddities. As such, some characters can come from the in-game universe’s story, gameplay design, or concept art. The latter is where Orisa came from. On a whim, one of the designers took a Zarya with gothic skin and put a Bastion turret in her arsenal. The mix and match was so much fun that they went to the drawing board to create someone (or something) with this new blueprint in mind.

Blizzard wanted Orisa to represent her background as well. She’s from the African city of Numbani and was specifically created by Eefie to minimize crime and danger in the metropolis. After all her origin story was the result of a terrorist attack by Doomfist on the aforementioned city. You can view all of this in the preview video below. Lastly, we’re very pleased to relay that Orisa will be fully playable through all platforms on March 21st. Just a shame that Mass Effect: Andromeda drops on the same day huh?

Overwatch is developed by Blizzard Entertainment and released last year on May 16th to critical acclaim. Have you had a chance to utilize Orisa on Steam’s public test region? Let us know in the comments. Are you anxious to try the new character for the very first time? The comment section is below for your typing pleasure!

SOURCE: Youtube

Lover of all things video games and PlayStation and my many platinum trophies can attest to that fact. My life was literally saved by gaming and I do everything to pay back that debt every day.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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