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Many PS4 gamers went wild when they heard their Uncharted adventures would continue with Chloe and Nadine in The Lost Legacy last year. The initial disappointment of the DLC not following our beloved Drake was quickly followed by excitement at a fan favorite and rather badass character making a return. At the time we didn’t know why Chloe and Nadine were chosen, but thanks to PlayStation Blog’s Sid Shuman we do now. Mr. Shuman recently sat down with a few minds over at Naughty Dog and specifically with Creative Director, Shaun Escayg.

He revealed that Chloe was revisited because the team saw her as an interesting character with a darker moral compass compared to Drake. “They’re both treasure hunters. Drake has a bit of a hero complex, but Chloe looks out for number one, first and foremost.” Nadine makes an appearance because Chloe would need someone with military expertise to attain the Tusk (the treasure currently sought after). It just so happens that Nadine fits that role in particular because of her actions in Uncharted 4. She’s in need of work and desperate.

If you haven’t played the fourth Uncharted entry, skip to the next paragraph now! Nadine was the leader of an efficient mercenary group called Shoreline. They were hired by antagonist Rafe to help him find Libertalia. Long story short, Nadine was getting fed up with the defeats she was given (although not in combat that’s for sure) and was tired of wasting resources. She was going to take Shoreline and leave, but Rafe paid her group more money then she ever could. Of course, Nadine trapped Rafe into a 1 on 1 battle with Drake when she could and left.

Escayg also explained how these two opposites would attract and benefit from one another. “They’re opposites. Chloe is spontaneous and impulsive, where Nadine is by the book, structured,” Escayg explained. “That made for a good pairing.” Plus, their roles have been swapped as Chloe is running the show and Nadine is the hired gun instead of vice-versa.

Uncharted: The Lost Legacy is expected to drop later this year, but as to when is anyone’s guess. However, we have been informed the standalone expansion will be longer than Last of Us: Left Behind and shorter than Uncharted 4. Is anyone really that surprised by the latter though? Hit us up in the comments below on your thoughts about two badass female characters teaming up. Anything you’re looking forward to specifically? Let us know!

SOURCE: PlayStation Blog

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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