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Fallout 4 is a true classic among fans of the Fallout franchise. While it may have some faults, most will agree that the game has led to some of the most impressive gameplay in the series thus far, and the modding communities of the world have only added to this experience. Here are five essential mods for Fallout 4 that drastically improve the sense of enjoyment while playing the game.

1. Full Dialogue Interface

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There’s no doubt that Full Dialogue Interface, by Cirosan, is already one of the most popular mods among Fallout 4 players. The mod takes the very vague dialogue options from the base game and replace the options with the full lines spoken by the player character. In previous titles, the player character did not speak audibly, and dialogue was achieved with selections from a list. This mod goes back to this style of gameplay, and actually allows you to see what your character is going to say. There’s few things worse than saying something you didn’t want to say, and this mod offers a handy fix.

2. Lasers Have No Recoil

Lasers Have No Recoil, by SephDragoon, fixes a scientific inaccuracy from the Fallout franchise- Lasers simply have no recoil. Conventional firearms do because of the nature of their ammunition, where an explosion propels a projectile. Newton’s Third Law of motion states that every action has an equal and opposite reaction. When the bullet is fired, the same force that fired the bullet pushes back into your body. However, lasers propel no projectile- the harmful part of the laser is the energy being emitted at the target. Instead, lasers expel excess energy as heat. A video by Shoddycast, which is actually the inspiration for this enjoyment-enhancing mod, explains the principles better.

Science aside, this mod helps the feel of energy weapons in the game, and makes them a much more appealing option over firearms.

3. Pre War Safes

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This simple tweak, by Amstrad, makes one simple change to the game. Pre-war safes no longer contain pipe weapons! It was always strange to come across a safe that had been locked for over two hundred years and find a homemade pistol or rifle inside. If there’s no nuclear war, why make your own gun? This mod replaces instances of pipe weapons in safes marked as “pre-war” by Fallout 4 with actual timeline-appropriate weapons. Safes used by actual wasteland residents, however, can still spawn with these weapons.

4. Craftable Armor Size

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Dislaimer: Craftable Armor Size, by John Doe Bowler, will NOT re-grow your character’s hair, nor alter their facial hair. What it does do, however, is allow the player to craft the varying armor sizes found in the game. Armor and weapon modifications are an important part of Fallout 4, and as the player’s level increases, upgraded versions of armor pieces can be looted. This mod brings these upgrades to the crafting mechanics, and can help augment the player’s armor-crafting capabilities.

5. Legacy SPECIAL

While there are many mods out there that modify the SPECIAL stats the player character has, this mod is a good choice for those players that are loyal to earlier versions of the game. Fallout 4 only gives the player 28 SPECIAL points to distribute, where previous titles offered 40. This mod brings the total once more to 40, and can be edited to the player’s liking.

Make sure to comment on what mods you think are most essential to playing Fallout 4!

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Gaming

Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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