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Game prices are relatively cheap in the modern day. I know forking over $60 doesn’t sound very cheap, but considering the prices haven’t adjusted much for inflation since the 90s, I’d say it isn’t all that bad. That and the fact that our current gaming market includes stores like GameStop selling used games at a fraction of the price and online services with insane deals on games like Steam and the online console stores shows how easy it is to be a gamer in the modern day.

It was never this easy nor this cheap to get into the medium in the past. Back in the 90s, game cartridges sold for $50-$60, the value of which has almost doubled in the modern day. Even games that cost $60 ten years ago would cost nearly an extra $10 now as it is. So, as a result, since games still cost the same amount, we’re actually paying less due to inflation. This makes the medium much more affordable, which is something that gamers everywhere would probably want to keep this way.

Despite being so consumer friendly, this inflation mixed with increasing costs in staffing and creating modern video games is harming the producers in the industry. Now, I know that most consumers won’t care but the relationship between the two should be symbiotic for the system to work. By that, I mean producers make quality content for the consumers and said consumers pay them what they deserve for that content.

Since the scale started weighing in the favor of consumers, producers started fighting back with their own methods of keeping it balanced, which many gamers are not fans of at all. Concepts like DLC, micro-transactions, and season passes all exist for game developers to earn extra money on their product. Some of these started off benign enough. Extra content would be added to a game if gamers wanted it and it would have no real impact on gameplay, story, and so on to make the experience fair and enjoyable for all parties involved.

However, these business practices have devolved to the point of taking content from a game that should be there and locking it behind a paywall, creating incredibly unfair pay-to-win situations. A somewhat recent example is the 2015 Star Wars: Battlefront which had very lackluster content at launch and had a $50 season pass, totaling the price up to $110 for the full game. By “full” I mean all the content that was originally supposed to be in the game was there. However, this was done by taking bits and pieces out and selling them back as DLC. While anti-consumer, it brings the price close to what a full, 90s equivalent version of the game would have cost. While it would have been a very different game back then, with an entirely different development process and quality, I’m saying this assuming both would have top-of-the-line visuals for their time like the 2015 version did.

So now that producers have swung the scale way in their favor, I think the best solution is a healthy compromise. Game developers should stop these business practices since they hamper the enjoyment, balance, and quality of the products they deliver. However, I also think gamers should be expected to pay slightly more for their products for developers to safely make their money back on the increasingly expensive venture of game development. I don’t know exactly how much more would be a healthy compromise since I’m not an economist, however I think game prices should at least increase somewhat. A lot of people won’t like this idea, but I think it’s a step in the right direction for fixing the divide between producer and consumer in the gaming industry.

What do you think? Post your input down below.

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

Gaming

Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Gaming

Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Gaming

Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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