Connect with us

With E3 right around the corner, we’re in for some really big announcements in the gaming industry and further information on games that have already been announced. It’s an exciting time for gamers. However, I know I personally always get hyped after E3 only to find myself waiting months, sometimes even years for the games I’m anticipating. That begs the question: how early is too early for game announcements?

An example of this problem was at E3 2015, where Mass Effect: Andromeda was announced. Keep in mind it was June 2015 back then and the game was originally slated to release sometime late in 2016 over a year later. Even then it was delayed until March of this year, leading to a nearly 2 year wait for fans. Of course, it wasn’t anticipated to be delayed, but it’s still a possibility that should be considered when a game is announced so early in its development.

Speaking of which, Star Wars: Battlefront (2015 edition) was announced at E3 2013. There was an incredibly minimalistic, 20 second trailer of a snow speeder and a walker then the logo and that was it. There was absolutely no need to announce it that early. Even at E3 2014, there was barely any content shown off about the game. They spent their time on stage at that E3 showboating the system they used to recreate the maps from the original Star Wars trilogy with a quick snippet of a speeder bike in alpha. This game finally came out November of 2015, two and a half years after its original announcement. The very fact that they didn’t have anything concrete to show to gamers until the 2015 E3 shows that they jumped the gun here.

I personally think games shouldn’t be announced unless they’re realistically coming out within a year of the announcement. When Fallout 4 surprised audiences at E3 2015, everyone was even more shocked that it was coming out that November. Bethesda made a really good call there since the hype behind that game was unreal leading up to its release and it didn’t need to be delayed. Considering Red Dead Redemption 2 has been delayed after a lackluster teaser earlier this year, it’s safe to assume the game isn’t far enough into development to warrant an announcement. Delays are very common after announcements in the gaming industry, which just goes to show that this is something developers should take into consideration.

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

Gaming

The director of Final Fantasy 7 Rebirth is making a final plea to content creators regarding spoilers

blank

Published

on

blank

Final Fantasy VII Rebirth is on the horizon, with our review already available. There’s just one week left until the game’s official release on February 29th, exclusively on PS5. This highly anticipated sequel to Remake, based on one of the most beloved video game stories, is best experienced without any spoilers, according to creative director Tetsuya Nomura.

On Twitter, Nomura made a final request for players and content creators to avoid spoiling the game for others, especially on social media and video-sharing platforms, where spoilers can spread rapidly. Naturally, there’s a specific moment that everyone is eagerly anticipating to see how it will compare to the 1997 original, and it’s bound to be quite chaotic on launch day. Nevertheless, Nomura still holds onto a glimmer of hope for humanity and has made a seemingly impossible request for content creators to exercise a degree of restraint.

It’s important to remember to include spoiler warnings when sharing content related to the game’s story on social media and video-sharing sites to avoid spoiling the experience for others. I would greatly appreciate it if you could avoid using scenes from important parts of the story in your video thumbnails.

https://x.com/finalfantasyvii/status/1760605439698591859?s=20

Nomura points out that the developers intentionally did not limit the recording and sharing features of the PS5 for any aspect of the game. They believe players should have the freedom to share and discuss their favorite gameplay moments. It remains to be seen if that trust was justified.

Do you think players and content creators will follow Nomura’s request and minimize spoilers? Feel free to share your thoughts in the comments section below.

Continue Reading

Gaming

Xbox may want to become more acquainted with the Platinum Trophies on PS5 and PS4

blank

Published

on

blank

Obsidian’s first Xbox game, Pentiment, a historical adventure, is now available on the PS5 and PS4. From what we’ve seen, this port of a highly popular game seems to be solid, and we aim to provide you with a review soon. Meanwhile, one aspect caught our attention regarding the conversion that Microsoft may need to address in the future.

Pentiment’s list of Trophies perfectly mirrors its Xbox Achievements, featuring identical descriptions, titles, and icons. There is a slight variation between the two versions: PlayStation offers 42 trophies to unlock, whereas Xbox provides 41 achievements to earn. The distinction lies in the Platinum Trophy, which is awarded once you have collected all the other trinkets in the set.

Since it’s not included in the original game, the developer has not named the trophy, so it appears as ‘PlatinumTrophy’ in the list. This has already generated amusement among Trophy enthusiast communities. “They chose such a basic name for the Platinum Trophy and somehow still messed it up,” a fan expressed.

This issue is quite insignificant in the bigger picture and could likely be fixed with a quick update or patch. As Microsoft gains more experience with PlayStation development, we hope their command of the Trophy system will improve. After all, those platinums are difficult to earn and deserve a more memorable name.

Continue Reading

Gaming

Brock Lesnar and Vince McMahon have been excluded from the final roster of WWE 22K24

blank

Published

on

blank

2K Sports unveiled the complete roster for the upcoming WWE 2K24, featuring more than 204 playable superstars, including 70 Legends who are no longer part of the main rosters, along with eight managers. However, fans were quick to point out the absence of some notable names from the list: 7-time WWE Champion Brock Lesnar and former WWE chairman and CEO Vince McMahon. Lesnar was previously excluded from the Forty Years of WrestleMania edition.

Following accusations of sex trafficking against McMahon by a former WWE employee, a report from the Wall Street Journal brought the issue to light. Although Lesnar’s name was not directly mentioned in the proceedings, insiders informed the WSJ that he was the unidentified WWE champion in question. McMahon refuted the allegations but stepped down as WWE CEO the day following the federal lawsuit.

Nonetheless, Lesnar and McMahon will still be present in the game. GameSpot has reported that the Lesnar vs. Undertaker match from WrestleMania 30 may be included in Showcase mode. It is speculated that another match already confirmed for Showcase mode (Stone Cold vs. The Rock, WrestleMania 17) will probably include an appearance from McMahon as well.

WWE 2K24 will be available for purchase on March 8th for PS5 and PS4, or March 5th for those interested in the Deluxe or WrestleMania editions.

 

Continue Reading

Trending