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Is Assassin’s Creed Origins Truly Reinventing the Series?

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A new Assassin’s Creed game is just around the corner. It’s been two years and not a single major AC game  has been released, which on Ubisoft’s watch, must feel like an eternity. We all remember back in 2015, after AC Syndicate‘s disappointing sales, when Ubisoft announced they would be taking a two year break in order to reinvent the next instalment of Assassin’s Creed, starting from scratch. This came as a relief to fans of the series, as Ubisoft’s business plan to churn out an AC game every year, as they had been since AC Brotherhood, was severely diminishing the quality of the series (I’m looking at you, Unity) and causing it to go very stale indeed. Hence, this year at E3, Ubisoft proudly presented us with a first look at their brand new AC game, Assassin’s Creed Origins. But at first glance, is it everything it’s cracked up to be?

Now I want to make it clear, I’m a big fan of the AC series. I’ve played every major instalment, including Syndicate and Unity, and despite the many, many flaws the games have overall, I generally enjoy the experience. I poked fun at Unity earlier, but the truth of the matter is, I actually thought it wasn’t all that bad. However, I did avoid it entirely up until recently, when it was going for cheap on the PS store and has had most of the major bugs fixed. But I digress, the point I’m trying to make, is that I’ve stuck with this series from the beginning and have experienced it throughout all its ups (nodding approvingly at AC2 and AC4) and downs (shaking my head in disdain at AC: Revelations, which I abhorred!) I was truly looking forward to a completely reinvented AC game. What I saw at E3 however, wasn’t that.

One thing that can be said about Assassin’s Creed Origins is that it looks gorgeous. It is by far the best looking AC game to have graced our screens. I’m a big fan of the Egyptian setting. The world looks exciting and intriguing and I would happily spend countless hours exploring it. It’s the gameplay however, that really disappointed me.

Our very first look at the gameplay showed the new protagonist, Bayek, on horseback, making his way through a village, as inhabitants shuffled out of the way and went about their own business. It immediately reminded me of  Assassin’s Creed Brotherhood, when Ezio would be on horseback, trotting through the streets of Rome as people shuffled out of his way. The animation, although refined, looked very similar and didn’t have the fresh reinvented look I was expecting. The same could be said when Bayek stealthily makes his way through an enemy fort. There is the usual crouching in the long grass, climbing tress and jumping along the conveniently V shaped branches, climbing up buildings, creeping up behind clueless guards, etc… it all looked the same as any other AC game, only with a different, albeit interesting, setting. It didn’t really appear to be, well, reinvented.

So where is the “new” in this reinvented AC game? “The Eagle!”, I hear you shout at your computer screen. Ah yes, the eagle. They’ve finally got rid of climbing buildings and towers to use as view points. Instead, you have an eagle. The eagle can fly and spot enemies, quest locations, points of interest and more. You know, just like the owl in Far Cry: Primal, or the drone in Watch Dogs 2 and Ghost Recon: Wildlands. Looks like birds and drones are the new tall buildings and radio towers that appeared in every single Ubisoft game since the original AC. “Well, the combat has been improved,” I hear you say. Yes, it has! The combat in AC has always been more of a rhythm based thing, press the button at the right time and watch the brief cut-scene of you dramatically killing your enemies. It had become rather tiresome. The new combat system has you blocking with your shield, side stepping and attacking, slowly diminishing the enemies health bar, you know, like in For Honor. “Well, in this one you can level up and use that to gain perks.” Yes, just like The Division or even Unity and Syndicate. The point being that  Assassin’s Creed Origins isn’t so much a reinventing of the series, more of an AC game with a mixed batch of other Ubisoft game elements thrown in.

Despite all this, come October, I will be playing Assassin’s Creed Origins. I’m sure that, although it’s not the breath of fresh air I expected, I’ll enjoy it regardless. I’m pretty sure the game will be a huge hit and will go on to sell many copies. Here is my concern however: will Ubisoft then rest on their laurels and start releasing AC after AC game using the Assassin’s Creed Origins formula, until once again, it goes stale. Judging by all these similar elements being reused in all their games, it won’t take long for fans to get bored. I mean, the game isn’t even out yet and I’m already bored of taking control of a bird/drone to scan my surroundings. I wish Ubisoft had taken more of a chance and truly reinvented the series, rather than just thrown in elements that worked well in their other franchises. I was hoping for innovation, not replication.

Video games have been a passion of mine from the very first time I played one, at the age of five on Amstrad!( Never heard of it? It was an 80s thing) From then on, I developed a great love for video games and have always owned some form of console throughout each generation of gaming, from the NES to the PS4. Call me a casual if you like, I was probably gaming before you were even born, kiddo.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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