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Crash Bandicoot N.Sane Trilogy has made its debut and everyone is still having fun. However, there have been some issues presenting their ugly faces with some users. Example of this is various complaints about the game being hard. At first the explanation was that the game was harder for casual players new to the series, but some veterans were complaining about the “Difficulty Spike”. Which had me intrigued up until Reddit user Tasty Carcass found a possible explanation about these issues.

The problem lays in the hitboxes of the main characters, Crash and Coco. And they have the form of a pill instead of being completely plain. “This shape is used as the default for the unity engine and some other engines. It means that rather than falling off things, you sort of slide down them a bit first, even if it’s a flat plane” said Tasty in his blog post.

Pill

While the idea of having Pill collision boxes can’t be much of a problem, it becomes one once the users start going for precise platforming. Since the pill hitboxes usually slide off the edges of platforms, this can lead to unfair deaths. But it also can be used to player’s advantage, since if you jump at the exact moment you slide off a platform you will be able to go a slightly larger distance on your jumps.

A twitch Streamer also provided some evidence that the N. Sane trilogy has a few differences that could make the game harder. Considering the fact that the jump arc in the game is slightly faster than the classic titles. What I mean by this is that Crash will land slightly faster in the remake.  This is a problem because coupled with the pill hitboxes, you can have some issues in platforming. There is also the problem that sometimes the hitboxes are a little bit off.

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Reddit user BubbleButt64 showed an issue he came across in regards to the hitboxes, The Red Gem path in Snow Biz has some crusher pillars that fall onto crash, it is necessary to make a run for it or wait. But since the Crash’s hitbox seems to be more of an elipse than a pill in my opinion. The hitbox extends far enough for the crusher to count a hit and probably make a player lose a life.

These are some of the slightly alarming issues that have been presenting themselves within Crash Bandicoot N.Sane Trilogy, and while the obvious explanation is that since the game is remade from Scratch because the original source code of the games was lost. This also means that the game’s hitboxes need to be tweaked and patched as soon as possible. Hopefully Vicarious Visions and Activision don’t stay quiet about this fact.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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