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Want to Catch a Legendary Pokemon? The Silph Road Recommends These Powerhouses

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Pokemon GO Fest starts tomorrow, and the legendary raids that feature Pokemon such as Lugia and Mewtwo will soon follow. Most trainers are excited, and while some are content to just wait patiently, others are being proactive and posting advice on how to fight these super-powerful Pokemon. The Silph Road’s reddit page, arguably the biggest and most trusted name in Pokemon GO tips and leaks, currently features an in-depth post on which Pokemon players should use while battling legendaries. And I do mean in-depth; I’ve seen strategies for conquering World of Warcraft raids and dungeons with less detail. Pages such as this make me proud to be a Pokemon GO player. I highly recommend reading the full post, but here’s a quick rundown of the Pokemon considered to be the best “legendary counters.”

1. Tyranitar

Tyranitar

Easily one of the most powerful non-legendaries in the game, I expected nothing less from this Godzilla-inspired beast of a powerhouse. As a Rock/Dark-type Pokemon, Tyranitar covers almost all of the type-weaknesses of Gen 1 and 2 legendaries with a combination of Dark and Rock-type attacks, except for Suicune and Raikou. Tyranitar hits like a truck and probably could be hit by one without flinching. The list recommends the moves Bite Stone Edge, and Crunch.

2. Golem and Omastar

Golem

Rock-type Pokemon seem to dominate the top positions of this list, but that’s what happens when most of the legendaries are weak against Rock-type attacks. Unlike Tyranitar, Golem and Omastar can specialize in only Rock-type moves, which potentially push their damage output through the roof but leaves them out in the cold against Psychic-type legendaries, i.e., Pokemon weak to Tyranitar’s Dark-type attacks. Furthermore, an Omastar with Water-type moves can counter fewer legendaries than one with Rock-type attacks. While Golem and Omastar can potentially deal more damage than Tyranitar, they aren’t at the top of list is because Tyranitar has more survivability. The list recommends the moves Rock Throw, Rock Edge, Rock Slide, and Rock Blast.

3. Jolteon

Jolteon

Well, this was a surprise, a Pokemon that isn’t a Rock-type high up on a list of recommended legendary counters. Apparently, this glass cannon of an Electric-type works well against legendaries since most of them are Flying-types. That, and Jolteon is more effective against Suicune than Grass-type Pokemon. Normally, Pokemon such as Exeggutor and Victreebel would do well against a Water-type such as Suicune, but some of Suicune’s moves can devastate Psychic and Poison-types, and since Grass Pokemon usually have these secondary types, well, you get the idea. The list recommends the moves Thunder Shock and Thunderbolt.

4. Scizor and Houndoom

Houndoom

Why does this recommend Scizor and Houndoom? They aren’t very powerful, and they go down fairly easily. Well, turns out their moves tend to be super-effective against Psychic-types. Most of the Pokemon high on this list are only effective against flying legendaries, which leaves the more powerful legendaries, i.e., the psychic ones, unchallenged. While trainers probably wouldn’t want a Scizor or a Houndoom to fight Moltres, they will need them to quickly take down a Mewtwo or Celebi. The list recommends the moves Fury Cutter and X-Scissor for Scizor and Snarl and Foul Play for Houndoom

5. Dragonite, Flareon, and Vaporeon.

Dragonite

And here we are, the bottom of the barrel of some of the very best in Pokemon GO. Normally, Dragonite, Vaporeon, and Flareon are nothing to sneeze at, but in a raid battle where high-damage output is king, these Pokemon might be better left as backup fighters. Vaporeon and Flareon are understandable, since Vaporeon has a decent amount of health, and its Water-type moves cut through Fire-type legendaries, and Flareon’s Fire-type moves destroy Ice-types like Articuno — but what about Dragonite? It doesn’t have any moves that are super-effective against legendaries. Unlike every other entry on the list, Dragonite is recommended on stats alone; it is, after all, a pseudo-legendary and second only to Tyranitar in terms of power, legendaries notwithstanding. Also, Dragonite is a Dragon-type Pokemon, so it’s resistant to almost every attack a legendary can throw at it, which makes Dragonite a decent combatant against almost every single legendary. Except for Articuno. Don’t ever try to challenge Articuno with a Dragonite. The list recommends the moves Water Gun and Hydro Pump for Vaporeon; Fire Spin, Overheat, and Flamethrower for Flareon; and Dragon Tail, Hurricane, and Outrage for Dragonite.

 

The list recommends players spend as much stardust and candy as possible on the above Pokemon, but if players don’t have them they shouldn’t worry, especially if they team up with trainers who have these Pokemon. As long as gamers remember to have fun and keep type-advantages in mind, they should be fine.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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