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Steam Could Top 5000 Game Releases This Year

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So, uh, Steam Direct, that thing Valve was going to do to supposedly give a better approach to indie games. You know, the thing that was supposed to put an end to the madness of Steam Greenlight, that thing. Well, it turns out that it only made things worse as the platform keeps releasing chunk after chunk of games. Soon the platform will reach 5000 individual game releases in this year alone.

It’s obvious that Valve profits a lot from the Steam users. Their sales are some of the highest selling game sales ever and they simplified PC gaming as we know it. However, it seems like Valve doesn’t really believe in “Quality over Quantity” and it has released nearly 5000 games this year alone.

The Store Cluttering that causes more harm than good.

Around 1300 games have popped up since June’s launch of Steam Direct. If that pace carries on then the number of games released this year could top 5000 for the first time in the platform’s history. This should make you screech because around 40% of those games are Asset Flips that shouldn’t be on the store to begin with.

Quality control certainly doesn’t exist in Steam Direct. And now, quality titles like Okinawa Rush will find themselves swimming in a sea of asset flips and shitty games. This is completely and utterly unacceptable.

The only good thing about these news is that maybe the hidden gems will stand out? I mean, I’m not so sure if that should be enough consolation. Because now that the flood gates are opened, expect to see a lot of bubsy 3D rip-offs that try to make a quick buck in Steam. Or how about that time where World of Warcraft had an attempt to be snuck into Steam? Or that lovely homophobic game that I’m sure is on the store right about now?

I’m sorry, I just fail to see what’s positive about Steam having over 5000 games in their library. I am supposed to keep games I love, and I still will. But what’s the point of releasing the bad ones? It just incites asset flippers to not even try anymore. It seems like Jim Sterling’s lawsuit didn’t really achieve anything.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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