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Loot Boxes are Cancer, and We’re Letting it Kill Gaming.

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I think I am partially to blame about this situation. Instead of reporting the problem when it first happened I decided to talk about other things. I briefly mentioned the Loot box problem when I made my post about Nintendo’s anti-consumer practice. And I got several amounts of backlash because “I was a Nintendo fanboy”, Completely missing the point I tried to get across.

Gamers, Loot Boxes are a huge problem that’s been allowed to happen by the gamers. From the very beginning, when Blizzard made this practice with Overwatch this shouldn’t have been allowed. Cosmetic or not, game-breaking or not, we allowed this cancer of gaming to devour us when it was a minor thing.

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Pride and the Downfall of Gaming as A Consumer-Friendly Environment

Here’s a problem I noticed with the gaming fanbase that’s pretty common with another fandom I am part of, bronies. Gamers are quite the Proud bunch, considering that they are looking for “Proof” that their investment is completely worth it all the time. This is one of the things that showed its ugly head during my PC vs. Console argument.

The major problem with this is that, more often than not, people defend these anti-consumer practices for that reason. Well, it’s that and siding with X company that can do no wrong at all.

Yes, guys. It’s okay to actually admit that your game has something wrong in it. Do we really need to say that our investment is worth the pain of having to endure these practices? I openly gush about Cuphead’s challenge, but I know that it’s not a game for everyone. Sometimes people tell me they dislike The World Ends With You because of the mechanics, and I admit, it’s a bit cumbersome.

I have seen droves of journalists and gamers alike defending Microtransactions, Loot Boxes and other unethical business practices. The various reasons for this are the fact that journalists don’t want to lose precious Review Copies of games. – Even though those games aren’t worth even paying attention to if you ask me – Or they simply want to side with their favorite gaming company.

But this is also something I see gamers do as well. In fact, gamers are like 80% of the reason why we have these mechanics. There are people who love to complain about these abusive methods. But they end up buying Loot Boxes anyways, which is completely hypocritical.

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The Reasons Loot Boxes Work, Companies Look for Whales and there are Plenty in the Sea.

People are defending games having microtransactions, pre-orders and other aspects of “Modern gaming”. Considering the fact that there are several aspects Loot Boxes aim to take advantage of, it’s not that surprising to see people who fall for this.

Impatience

I remember talking to a few of my teammates at TSR, for example. And some of them mentioned they were going to buy Loot Crates in Overwatch because of the Halloween event. Despite my attempts at convincing them to not do so, they said they were impatient. They just couldn’t wait by playing the game and had to buy these boxes to get the legendary skins they wanted.

This is an issue that happens because of a “Want it/Need it” mentality, people want to have those sparkly shiny things. And so, they are willing to sacrifice money, resources and other kinds of things to spend their money. And while the “People can do what they want with their money” argument is valid by all means. It’s also not fair to be exploited by this, because that’s what happens. The people who have the money are being exploited by their impatience.

Gambling elements that encourage to buy more to get less.

This applies mostly to the roulette kind of Loot Boxes that try really hard to sell you on. Loot boxes by themselves are an element that focuses on “Oh, you were so close to getting X element”. We’re seeing this happen in games like Rocket League and maybe Overwatch to that extent.

Considering that the “Just cosmetic” items are labeled things such as “Legendary”, “Epic”. “Rare” or such. It makes people give a value to a few colored pixels, but this is what hooks people in. And this is pretty much the reason why people defend these micro transactions with things like: “It’s my money, I do what I want with it.” Or “It’s just cosmetic man, you don’t have to buy it.”

They already bought it, they already felt the effects of gambling and only crave for more because of that sweet cosmetic. Or thing that they want, in the case of recent games. The stuff they want to earn to have that competitive edge. Loot Boxes evolved and only became worse as time went on. And the problem is, it will only get worse from here.

 

Conclusion: The Solution to the Problem was Always to Not Give Any Attention to This.

You may have noticed that I neglected to talk about games like Middle Earth: Shadow of War or Starwars: Battlefront II. The very reason why this is happening is because I know that the solution is to not give in and give the game the attention they want.

Both of the games are the prime examples of how badly the Loot Boxes problem has evolved. But what good will it be to buy/give attention to a game with said problem? Any press is good press in the eyes of these scumbags.

However, I’m aware that no matter what. People will still give in and buy microtransactions. It’s not a matter of “if”, just “when” in most cases. Considering the fact that games as a service has tripled the value of the industry. There’s no gaming crash that’s bound to happen. In fact, this just encourages things to get worse as we go on.

So, what is going to happen from now on? I’m not sure. Maybe gamers will actually learn how to spend their hard-earned cash. Or maybe these practices will get worse as Pretty Good Gaming mentioned when they addressed the issue. Something needs to be done, but it will take more than just a journalist and a few people to do it. On that note, can people stop blaming journalists for the shit gamers are causing? It’s like hearing liberals blaming Russia for everything all over again.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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