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Super Mario RPG 2 Kickstarter Shows That Nintendo is Lying about Fans

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Even while franchises such as Paper Mario or the Mario & Luigi series exist, it seems like Nintendo hasn’t been able to fill the void in gamers’ hearts that was left from Super Mario RPG. However, now we’re going to see the dedication of a fan that has decided to put everything aside in a Kickstarter project of a sequel to Super Mario RPG.

You’ve heard that correctly, in the Soon-to-be-DMCA’d project, the creator of the project named “Avi” wants to create a sequel to the popular SNES game. “My vision for Super Mario RPG 2 is a sequel as close to the original as possible.” States the description of the procject. “I hope to recapture the same magic we all experienced in the original SMRPG as the sequel.”

The project had a $10,000.00 USD goal. And it was also backed by $98 dollars from 20 different backers. ” I am not a coder, however, I know how to project manage and with adequate funding, I know how to find the right people and manage them to make this happen.” Says Avi.

Now, usually I wouldn’t cover this if it weren’t for the most recent update and the cancellation of the project. So, the person responsible for this project unknowingly divulged some lies Nintendo has been feeding them.

“I received a call today from a member from Nintendo and was asked to stop the Kickstarter campaign.” Says the blog post called The Bad News and The Very Good News. “I had high hopes and am extremely disappointed I was asked to stop the campaign as I feel I have let fans and backers down that have been supportive up to this point.”

“One of the problems I was made aware of that many people may not know is that volunteer projects such as AM2R and Pokémon Prism were actually planned to be sold behind Nintendo’s back.” Said Avi “And so this is why Nintendo has been shutting down so many projects down and appears to be a jerk.”

I’m sorry, what? I’m sure the developers of AM2R and Pokemon Prism – The two projects that were shot down even at the Game Awards – were NEVER meant to be sold. They were always freeware with open-source code. This can only be interpreted in two ways. Either Nintendo has a very warped perception of its fanbase. Or they are deliberately lying about how much they like fan output.

Whatever happens, let’s only hope that Nintendo clarifies these issues. Otherwise, it will only make the shadow it casted a bit longer.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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