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The Seven Deadly Sins: Knights of Britannia Shows Off Budokai Tenkaichi-esque Action

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Nanatsu no Taizai (Japanese for Seven Deadly Sins) is gaining popularity, and as with most prominent anime these days, it’s getting a video game adaptation. Bandai Namco just released a trailer for the game, The Seven Deadly Sins: Knights of Britannia, and it’s exactly what I’ve come to expect from video games based on anime shows. But that’s not a bad thing.

Judging from the gameplay trailer, The Seven Deadly Sins: Knights of Britannia is going to be a 3D fighter not unlike the Dragonball Z: Budokai Tenkaichi and Dragonball Z: Xenoverse games. Most of Knights of Britannia will consist of one -on-one or two-vs-two matches between prominent characters in the anime/manga that will take place in large, destructible environments. Since some fights will involve larger characters, the game appears to be balanced so players don’t have too difficult a time fighting against a giant or feel overpowered when playing as a giant. In adventure mode, players need to collect “rumors” by either exploring the game world map or destroying fighting arenas to continue the story (which follows the manga/anime) and obtain all the playable characters. Also, adventure mode will come with side missions that don’t follow the anime/manga’s story and range from collecting objects (probably herbs) to participating in original fights.

As one might expect, The Seven Deadly Sins: Knights of Britannia comes with a duel mode that lets gamers fight against one another in online matches. For the sake of balancing, though, the game’s larger characters will be unavailable in this mode, but that doesn’t stop the duel mode from looking as fast and frantic as the main game. Plus, it will allow gamers to create dream matches between characters who would never team up/fight each other in the anime/manga, which is always a good thing.

The Seven Deadly Sins: Knights of Britannia is scheduled to release February 9th exclusively for the PlayStation 4 and will eventually receive DLC that continues the anime/manga’s story. Despite what some of you might think, this DLC will be free for all players, which means I have to applaud Bandai Namco for not trying to be as greedy as some other video game publishers who shall remain nameless.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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