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Marvel Heroes Omega shut down a month early

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Marvel Heroes Omega

Following the closure of studio Gazillion Entertainment, F2P action-rpg Marvel Heroes Omega has been shut down with immediate effect.

Marvel Heroes Omega was originally intended to go dark at the end of the year, after Marvel cut ties with the developers. Sadly, late on Monday, Gazillion Entertainment tweeted the following:

“It is with great sadness that we announce the closing of Gazillion Entertainment. As a result, we are no longer able to operate Marvel Heroes Omega until December 31 as originally planned. It ended, “The company would like to sincerely thank its fans and employees for all the support over years of development and live service”.

In a leaked memo by Gazillion CEO Dave Dohrmann, he described how “banking creditors have effectively pulled the plug on the company, leading to the termination of almost every employee at the studio”.

Originally launched as Marvel Heroes back in 2013, the game switched names when it was ported to current gen consoles. Designed as a free-to-play game, Marvel Heroes Omega was a massively multiplayer action-rpg that featured famous faces from the blockbusting franchise. It released to mixed reviews, with an aggregate Metacritic score of 59/100 before relaunching to a new aggregate of 81/100.

During development, Gazillion had around 70 people working on the internal team and raised more than $80 million to fund the game’s development. Problems seemed to be apparent when players started noticing a raft of missed seasonal updates that were originally planned. Several employees also stepped down amongst the CEO facing allegations of harassment from associates. Disney announced it was cutting ties with Gazillion earlier this month.

Unfortunately, as a result of Gazillion’s untimely shut down, many reports of employees being laid off with no paid-out PTO or severance have emerged. As always with the games industry, we wish everyone at the studio the best in the future.

 

UK based gaming writer, raised on a diet of Street Fighter and Isometric RPG's. I enjoy playing every game I can get my grubby little hands on.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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