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The Majority of PUBG’s Cheats come from China

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Just like how multiplayer games can offer great experiences they can provide massive amounts of frustration. Whether from toxic players and griefers or in this case, cheaters who make the player have a miserable experience. Being the trending game it is, PlayerUnknown’s Battlegrounds is definitely not too far from being one of the games with this problem.

However, even while PlayerUnknown’s Battlegrounds has been seeing cheaters on its player experience. The guys at Bluehole Studios have been trying their best to fight the offenders. Brendan Greene told Kotaku that the majority of the cheats surrounding PUBG come from China.

Their data shows that basically there’s a Black Market for this sort of thing. The majority of cheats show up in China due to some cultural aspects of the massive country.

“it’s seen as kind of a little bit more acceptable to cheat in games in China. Also geographically, they just have a lot more people than anywhere else in the world.” Said Greene.

Of course, because we can’t live in a place where people can be judged as individuals. Some PUBG players (No names mentioned) have proposed the Xenophobic and Racist option of banning China from play entirely.

Obviously neither the development team nor Greene himself agree with the idea. “Yes, the majority of cheats come out of China, but that doesn’t mean all Chinese players are cheaters. This idea that just because you’ve got a few bad eggs, you’ve gotta ban a whole country is a bit reactive.” He Said.

Now this is where the numbers come in. According to Greene, 99% of the cheats in Raibow Six Siege’s BattlEye come from China as well. However, both Bluehole and Ubisoft have been working to fix the issues as soon as possible.

A lot of people might not think that Bluehole is actively working on the game’s issues since they have a lot of other issues to work with such as server maintenance. However, the anti-cheat system has been banning over 66% of the Cheater playerbase. Of course, Greene has encouraged any and all users to report any sort of suspicious activity they see in PlayerUnknown’s Battlegrounds.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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