Gaming
Bethesda Founder: Players May Have To Absorb Increasing Costs of AAA Games
2017 might be known for many things in regards to gaming industry developments. However, calling this year anything but “The Year of the Loot Box” is an understatement about how many people reacted to the unethical practice.
The adoption of this crappy, cancerous monetization model has been widely rejected by gamers. What might have worked in free-to-play games like Team Fortress 2 or other Games as a Service games wasn’t well received by players of games like Star Wars: Battlefront 2 or even Destiny 2.
Criticisms towards the model have been made and even government gambling commissions stepped in. Some new organizations used the momentum to promote themselves, such as the NCGP. Basically, the entirety of 2017 saw an uproar for the Loot Box controversy.
The founder of Bethesda and Zenimax, Christopher Weaver decided to add his two cents to the conversation. Bringing the oh-so-laughable excuse that “Development costs of games are rising” even though games like The Witcher 3 have tripled their initial budget in pure revenue.
“This nickel and dime approach to payment may well backfire as it interferes with the flow of a game and disallows for players to lose themselves in its play-world. Players may have to absorb the increasing costs of creating AAA games to allow publishers to remain profitable.”
Christopher forgets to mention the revenue made by games like FIFA or the Call of Duty series. Not to mention, games already cost more than $60 USD. If you don’t believe me, you can ask the video game whales these people love to exploit.
Christopher also doesn’t talk about how the gaming industry was going to be able to go off without MTX revenue in previous occasions. Let’s stop beating around the bush, this is basically a company representative screaming “We don’t want a lot of money, we want all the money”.
How about giving us a good product and then you’ll see a great sales index? I mean, just ask Studio MDHR how they are doing. They will probably tell you just how much a game can stick out by being good instead of shoving microtransactions.
Gaming
Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount
There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.
As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.
The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.
Sony Pictures Entertainment and Apollo Global Management, an investment firm, have been in discussions about teaming up for a joint bid to acquire Paramount, people familiar with the situation said Thursday. https://t.co/qN86H4y7Va
— The New York Times (@nytimes) April 18, 2024
The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.
What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.
Gaming
Helldivers 2 Players Face Overwhelming Hordes of Factory Striders
In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.
There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.
Factory Striders have made a resurgence on the Automaton front. These imposing, massive support dreadnoughts now threaten freedom and democracy throughout the galactic rim. pic.twitter.com/XRTPU7k71s
— HELLDIVERS™ 2 (@helldivers2) April 16, 2024
Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.
Gaming
Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed
The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!
Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”
It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.
What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.
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