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Middle-Earth: Shadow Of War Microtransactions To Be Removed In July

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Middle-Earth: Shadow of War Microtransactions removed

Microtransactions are a current blight on gaming that just about all gamers unanimously hate, but video game publishers still attempt to shove them into every game they possibly can. Well, we have some good news for at least one game that includes them, as Middle-Earth: Shadow of War’s microtransactions are going away this July.

This news was announced by publisher Warner Bros. Interactive Entertainment, revealing that they will be removing microtransactions and loot boxes from the game on July 17th. This will take effect for all versions of the game, which are PlayStation 4, Xbox One and PC. Once the aforementioned date arrives, all cash shop transactions will end, and gold, war chests and marketplace items will no longer be available.

This shift in direction will actually start rolling with the spring update that’s set to release on May 8th, as that will cease the players’ ability to purchase virtual gold with real money. Monolith Productions said the following on the official WB Games website:

“While purchasing Orcs in the Market is more immediate and provides additional player options, we have come to realize that providing this choice risked undermining the heart of our game, the Nemesis System. It allows you to miss out on the awesome player stories you would have otherwise created, and it compromises those same stories even if you don’t buy anything. Simply being aware that they are available for purchase reduces the immersion in the world and takes away from the challenge of building your personal army and your fortresses. In order to fully restore the core promise of the Nemesis System, we’ll be permanently removing Gold, War Chests and the Market from Shadow of War. This means the option to purchase Gold with real-world money and the ability to gain Orc Followers from War Chests will be removed.”

This won’t be the only thing that is coming with the update, as it will also bring new content to the campaign mode. This includes new narrative content for defending fortresses, and more updates to the Nemesis System. This is all in an effort to make the game more streamlined and less of a chore, which is something that inevitably happens whenever a publisher shoves microtransactions into a game.

It’s going to be very interesting to see how this impacts the game’s overall experience, as hopefully the developer doesn’t put something else in its place that makes it even worse. Then again, this really could end up being a conscious move on their part to make the game better for fans. It would have been nice if the move came a little sooner, though (like at launch).

Middle-Earth: Shadow of War is available for PlayStation 4, Xbox One and PC. It released last year to solid reviews, though it wasn’t as well-received as many were expecting it to be. The game it follows up, Shadow of Mordor, released in 2014 and ended up on many game of the year lists due to its ground-breaking Nemesis System. This system essentially allowed players to form rivalries with the game’s enemies, with your enemies remembering your previous encounters if they survived and moving up the ranks as you progressed through the game. This system was expanded in the newest game, which received plenty of praise in its own right.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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