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Sea Of Thieves Patch 1.0.4 Out Now, Brings Performance Improvements, Pirate Legend Sails And More

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Sea of Thieves update patch 1.0.4

Sea of Thieves has received a new patch on both Xbox One and PC, which brings the game up to version 1.0.4. The patch brings several things to the table, which includes the likes of improved resolution and performance, Pirate Legend Sails and more.

This isn’t too big of an update in terms of size, with the patch taking up 1.30 GB. Rare said on the official Sea of Thieves blog that “It’s been just over three weeks since we launched Sea of Thieves, and a lot has happened since then! We’ve been listening to you all, and we know you are keen to hear how we plan to grow Sea of Thieves. As we’ve always said, launch is just the start, and we are going to grow and evolve the game with feedback from our community. It feels like the right time to reveal how we’ll do this.”

Sea of Thieves 1.0.4 Patch Notes

Updates

  • Pirate Legend – The first legendary ship customisations have arrived at the Shipwright’s Shop in the Legendary Hideout! From here you can purchase your new Pirate Legend sails, hull and figurehead.
  • Sound Effects – Players will now hear a new sound effect when they open a Lore Book and when a Merchant Alliance contract has expired.
  • Spring Cleaning – It is now easier to place chests and skulls on shelves in the Captain’s Cabin, and to drop items overboard!
  • Controller Remapping – We’ve added push-to-talk to the list of actions players can rebind on controller.

Fixed Issues

  • The server migration-free zone around the Skeleton Forts has been doubled.
  • Trading companies now inform you when you have reached the voyage purchase limit for the day (Refreshes at 6am in-game time).
  • Fixed clipping of reward values in wallet UI animations.
  • Fixed text clipping in the Reputation menu UI.
  • Company icons in the voyage pop-up UI are now the correct size.
  • Ammo box on Lookout Point can now be used.
  • Skeleton crews encountered during bounty quests and skeleton forts now have correctly matching attire.
  • Players weapon selection from the Armoury should no longer reset to default after death.
  • A notification should now trigger when a crewmate finds a reward from a Message in a Bottle map.
  • Ships should no longer spawn with damage.
  • Voyage description text has been increased in size, and should now be easier to read from a distance.
  • Filters in the Equipment Chest will no longer become impossible to select.
  • Candles are no longer floating in the air on Old Salts Atoll
  • Lantern in the north-western part of Kraken’s Fall is no longer floating above the barrels.
  • Skeleton Fort Cannons can once again be manned by players without fear of an explosive demise.
  • Appearance of the water in the Legend Hideout has been improved.
  • Rain will no longer appear inside the Legend Hideout Tunnel.
  • Players will now correctly take damage from gunpowder kegs whilst underwater.
  • Multiple text bugs and NPC dialogue issues in English have been resolved.

Performance Improvements

  • Improved performance on high resolution PCs running at lower than native resolution.
  • The number of instances of rubber banding and teleporting players has been reduced.
  • Increased quality of island rendering at a distance when using the spyglass on all quality settings on both platforms.
  • This has no effect when the island is too far away to be loaded
  • Multiple server crash fixes.
  • Further improvements and optimisations for all platforms are ongoing.

Known Issues

  • Some players cannot see their downloadable content in game.
  • Once you redeem your code, here is a Support Article that shows you where to find your items in game. If you still cannot find your items in game, please raise a support ticket to log this issue.
  • Players may experience details of their pirate (such as hair colour / scars) looking different from their initial selection.
  • We are working on a way for our Customer Support team to reset your pirate to your original selection. If you have experienced this bug, please ensure you have logged a Support Ticket for this issue.
  • Skeleton Fort or Bounty quest skeleton waves sometimes spawn in the ground or cannot be found at all.
  • Further improvements to spawning have been made in this update, and we are working to resolve the issue for all islands. For a potential work around, please read this Support article.
  • [PC] Push to talk option will reset to default (disabled) between sessions. This bug has been fixed and will be added to a future update.

Sea of Thieves is available now on Xbox One and PC, launching last month on both platforms. The game was one of the most highly-anticipated games of the year, but actually received mixed reviews at launch. While many praised the game’s visuals and sailing mechanics, most agreed that the game simply does not have enough content to warrant a $60 purchase. Rare will be bringing more content to the game over the coming months, which is a move that seems to be coming more and more common these days.

Source: seaofthieves.com

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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