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Resident Evil 4 HD Project 3.0 Out Now; Packs Lots Of Graphical Upgrades

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Resident Evil 4 HD Project

The Resident Evil 4 HD Project has been updated recently, bringing the project up to version 3.0. This new version of the game brings numerous graphical upgrades, making the game even more visually impressive than it has ever been. These include the likes of new textures, 3D edits and much more.

The following is a complete breakdown of the 3.0 update:

Village Pack – UPDATED
All textures, 3D edits, lighting and effects improvements to date
Castle Pack – UPDATED
All textures, 3D edits, lighting and effects improvements to date
Island Pack – NEW
All textures, 3D edits, lighting and effects improvements to date
Separate Ways Pack – NEW
All textures, 3D edits, lighting and effects improvements to date
Assignement Ada Pack – NEW
All textures, 3D edits, lighting and effects improvements to date
The Mercenaries Pack – NEW
All textures, 3D edits, lighting and effects improvements to date
Subscreen and Menus and Weapons Pack – NEW
Re-created menus and subscreen background images
Improved inventory item models and textures
Weapons Pack – NEW
In-game weapon 3D models and textures based on the higher quality “examine view” version
NOTE: Weapon textures will receive a complete makeover in the final release
Items Pack – NEW
In-game item 3D models and textures based on the higher quality “examine view” version
NOTE: Some item textures will receive a complete makeover in the final release
Cut-scene Pack – NEW
Fixed and restored effects from the Gamecube/Wii version that got lost during the HD porting process
Improved cutscene-exclusive textures and 3D models
Low-polygon Ganados have been replaced with the higher-polygon version
Some lighting adjustments here and there
Some effect adjustments here and there
Miscellaneous
Enemy torches and crossbow arrows cast real time light
Improved barrel and tank explosions
Fixed some minor sound bugs

Resident Evil 4 HD Project is a project run by two guys who simply love the base game. They are striving to make the game look and play as good as it possibly can, going through great lengths to do just that. You can learn all about their efforts through the official re4hd.com website.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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