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Devil May Cry 5: Game’s Scale “Incredible,” Next Trailer Will Be “Amazing”

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Devil May Cry 5 Dante

Capcom is hard at work on Devil May Cry 5, with the game currently slated for release early next year. While there’s still a lot of information to be revealed on the game, we’ve just received some more thanks to the latest Capcom Confidential podcast.

A member of ResetEra translated the podcast and offered the gist of it for everyone to check out out. There are some great nuggets of information here, such as information on character design, Nero’s van and hyping up the game’s next trailer. The following is all the information:

  • Wilson made all base models for monsters and bosses
  • Then they outsourced high-poly 3D models
  • When they got high-poly models back they did a test scene. Put all the high-poly models next to each other.
  • Matt mentions Goliath being one of them (the big horn dude in the trailer).
  • All of the bosses (and characters) were in that scene as well and Matt makes a remark about how bosses got bigger and bigger size wise. They say the scale is incredible.
  • Alex works under Daigo Ikeno. He says it’s great because Ikeno doesn’t give him too much feedback on his work so he has a lot of freedom.
  • One word Ikeno uses a lot apparently is “slick”. Alex says early on Ikeno looked at his works and told him to make it more slick and Alex was wondering what the hell that means (lol). Tho he says he understands now.
  • Alex worked on Nero’s van for a whole year.
  • They describe van as a character not a vehicle. As in it was made by people that made the character models cause the environment modelers said it was a character so the character designers had to work on it not them lol
  • They stress that there are a lot of details in the van.
  • Alex says the game was so visually impressive that he often asked Nagaki (Yumei Nagaki?) “are we gonna tone this down?” and he would say “no, that’s in the game”
  • They are very strict on designs looking realistic. If a design didn’t seem realistic enough they would go back to it until it was realistic enough.
  • Wilson’s favorite Capcom game is Dragon’s Dogma. He has never played a DMC game before.
  • Alex has played DMC4 and Berial fight is his favorite moment in the game.
  • Yuichiro Hiraki from DMC1 and DMC4 is back and works on DMC5 animations.
  • Alex was talking about how impressive Berial was in DMC4 with the fires and destroying houses which is when Matt says how Alex and the team have made the Goliath such an impressive boss in the DMC5 and how Goliath (as we saw in the trailer) will destroy a giant cathedral.
  • Matt also says Goliath should be considered an equivalent to Berial. Not from the point of when will you fight it in the story, but the actual design and the fight having great environment interactivity.
  • Matt mentions how the different animal faces on Goliath look great and give it a unique design.
  • They hyping up the next trailer. Saying it’s gonna be amazing.
  • Nero’s accessories (like his bracelet) are hand designed and not scanned. Wilson was the person who designed those.
  • The Devil May Cry blue neon sign is actually Alex’ handwriting. He was surprised to see it in the trailer. Matt and Pete didn’t even know it was his handwriting so they were surprised in the podcast lol
  • The neon sign was at first pink but then for some reason they decided to make it blue. (even Alex wasn’t sure why lol)
  • Alex wrote 40 different versions of Devil May Cry and made 40 different versions of neon signs (he called them mini-trailers) for the trailer (holy shit!)
  • Alex added a lot of details to the van such a bunch of references to Osaka.
  • Also there stickers on the van like the name of famous racers on the windows. Those belong to Nico.
  • Alex also designed Nico’s tattoos.

Devil May Cry 5 is in development for PlayStation 4, Xbox One and PC. While an official release date hasn’t been revealed yet, it is expected to launch in the Spring of 2019.

As part of the editorial team here at Geekreply, John spends a lot of his time making sure each article is up to snuff. That said, he also occasionally pens articles on the latest in Geek culture. From Gaming to Science, expect the latest news fast from John and team.

Gaming

Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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Here are all the patch notes for the new PS5 firmware update that adds the community game help feature

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Sony has recently launched the newest PS5 system software update, which is always an exciting occasion for avid PlayStation fans. With a size of slightly over 1GB, you can download and install it right away. As always, the question remains: What exactly does the update bring to the table?

According to the official patch notes, there have been some notable improvements, particularly in the area of game help. We are introducing an exciting addition to our platform: the Community Game Help feature. This feature enhances the PS5’s Game Help system by providing you with gameplay videos from fellow players. Players have the option to choose whether or not they want their gameplay videos to be shared using this feature.

If you’re concerned about it, you can now hide your Remote Play connection status as well.

Presenting the complete patch notes:

  • Game Help has been enhanced with the addition of Community Game Help features
  • Within Game Help, players can find Community Game Help hints in supported games. These cues come from gameplay videos that other players have shared.
  • If you’re up for it, you have the option to contribute to Community Game Help by giving permission for your gameplay video to be automatically recorded and included in the feature after it’s been reviewed
  • If you want to join in, navigate to Settings, then Captures & Broadcasts, followed by Captures, Auto Captures, and finally Community Game Help. From there, simply choose the option to participate. Users have the option to unsubscribe whenever they choose
  • During Remote Play, players now have the option to hide the persistent message “Remote Play connected.” that appears on their game screen. To ensure a seamless gaming experience, navigate to the Settings menu, then proceed to the System section. From there, locate the Remote Play option and activate the Hide Remote Play Connection Status feature
  • The system’s software performance and stability have been significantly enhanced
  • The messages and usability on some screens have been enhanced

While not the most groundbreaking update, the Community Game Help feature has the potential to be intriguing, contingent upon the number of games that offer support for it. What are your thoughts on the latest update? Feel free to share your thoughts in the comments section below.

 

 

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New PS5 Patch Introduces Rare 40FPS Mode for Avatar Game

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Avatar: Frontiers of Pandora has received an exciting update that introduces a new graphical mode, elevating the game’s visual experience. With a smooth frame rate of 40 frames per second and enhanced resolutions, players can now immerse themselves in even more stunning and detailed environments. Now downloadable on PS5 with the latest patch 3.2, this mode is compatible with 4K TVs that can handle up to 120 Hz. Before this update, Avatar PS5 only offered quality and performance modes. However, with this new option, players can now enjoy the benefits of both modes after downloading the 2.4GB update.

Throughout the PS5 era, 40fps modes have been a rarity, much to the disappointment of the hardcore community. Insomniac Games first introduced them in Marvel’s Spider-Man: Miles Morales and later added the feature to Ratchet & Clank: Rift Apart. They also included it in Marvel’s Spider-Man 2. Other PS5 titles, such as Hogwarts Legacy, Lies of P, and God of War Ragnarok, also offer 40fps modes.

In addition to that, Patch 3.2 for Avatar: Frontiers of Pandora brings along the following:

Worldwide:

  • Research Station Alpha now features a convenient Fast Travel option
  • The issue of controller re-mapping and resetting on game restart has been resolved
  • Addressed multiple instances of crashes
  • I corrected a few spelling errors
  • Addressed the issue of voice lines overlapping during dialogue

Primary Objectives & Optional Objectives:

  • [Main Quest: Shadows of the Past] This main quest is an intriguing journey into the depths of history. Addressed a bug that previously hindered quest progression in co-op mode

More bug fixes have been implemented.

  • [Available on all platforms] The rescued human characters no longer return to the Resistance HQ wearing masks
  • Available on all platforms. There is a noticeable improvement in the visibility of NPCs when they are at the edge of the Player’s vision

 

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