Connect with us

Gaming

DmC Has Now Outsold Devil May Cry 3, Now Second Best-Selling Game Of Series

blank

Published

on

DmC Second Best-Selling Game In Series

Capcom has recently updated their list of platinum games, which come with updated sales numbers for each of their titles. The latest update has revealed that Ninja Theory’s DmC: Devil May Cry has surpassed Devil May Cry 3 in sales, making it now the second best-selling game in the series behind only Devil May Cry 4.

The following is a breakdown of the sales numbers for each installment in the series, though keep in mind that it is only including individual game sales. This means that it does not include the HD Collection of the original trilogy, which does impact these numbers greatly.

Devil May Cry 4 – 3M
DmC Devil May Cry – 2.4M
Devil May Cry 3 – 2.3M
Devil May Cry – 2.16M
Devil May Cry 2 – 1.7M
Devil May Cry HD Collection – 1.1M

It’s hard to break down how much of the 1.1 million of the HD Collection would have gone to the third game in the series, but seeing that it’s considered to be the best by many means it likely would have been a sizable chunk.

Next up for the series is Devil May Cry 5, with Capcom returning to the developer’s chair. The game is set to launch in the Spring of 2019, and will be a continuation of Devil May Cry 4 rather than Ninja Theory’s DmC. We recently got more information on the upcoming game, which came from the developer during a podcast.

Industry veteran who has published thousands of articles across a variety of websites. I'm here to provide quality content in a timely manner regarding just about any topic you can think of.

Gaming

The developers of Baldur’s Gate 3 expressed their feelings of immense pressure when they began working on their highly ambitious new RPG

blank

Published

on

blank

Continuing the legacy of Baldur’s Gate 3 falls into the hands of a different studio, as Larian Studios moves on to focus on their own original intellectual property. Given the studio’s impressive track record, there is a great deal of anticipation surrounding their upcoming project. The team allegedly experienced immense pressure when embarking on their enigmatic upcoming project, and founder and CEO Swen Vincke expresses gratitude that the studio has successfully overcome that initial obstacle.

In an interview with GamesRadar+ after the Digital Dragons conference in Poland, Vincke discussed the immense pressure the developers experienced when trying to follow up on the success of BG3: “In a pivotal moment, we found ourselves under immense pressure, but I confidently declared, ‘Team, let’s cast aside all distractions and focus on the task at hand.” Isn’t that correct? We’re going to create another game. “And we’ll prioritize that.”

Expanding on the topic, Vincke emphasized that the studio’s upcoming project must be a game that the developers themselves would be eager to play. Although it may appear daunting, the developer’s gut instinct has carried them this far. “Clearly, it’s a highly ambitious endeavor.” If we are unable to trust our instincts due to overwhelming external pressures or the fear of meeting people’s expectations, our chances of success will be slim, resulting in a catastrophic outcome. Our main priority should be creating a game that we genuinely enjoy playing. And if it’s that, then we’ll be fine.”

What are your expectations for Larian Studios’ future projects? Can you even fathom the daunting task of attempting to create a successor to BG3 from the ground up? Take the time to carefully articulate your thoughts in the comments section below.

 

Continue Reading

Gaming

Discover the intricate storyline and futuristic setting of The First Descendant in its captivating trailer

blank

Published

on

blank

The First Descendant is an impressive co-op looter shooter that has caught our attention. It is a game that has the potential to be similar to Destiny, and its visuals are truly breathtaking, especially considering it runs on Unreal Engine 5. Along with a thorough explanation of the game’s lore, the developers themselves treated us to a story trailer. However, the game’s setting still remains enigmatic, thanks to the overwhelming presence of unique names and overused genre tropes.

According to our findings, the turmoil started approximately a century ago when the Vulgus, interdimensional beings, emerged. They wreaked havoc on society, capturing humans for sacrificial and experimental purposes. Furthermore, the sudden appearance of the Colossuses resulted in the complete destruction of the planet. The remaining humans congregated in Albion, bracing themselves for the ultimate showdown.

The Magisters, a particular group of Vulgus renowned for their exceptional technical prowess, were with them. Through a collaboration with the Magisters, a fascinating gene called “Arche” has been unearthed in select individuals, granting them the ability to tap into incredible powers passed down from their forebears. The “Descendants” possess extraordinary abilities, allowing them to effortlessly defeat numerous Vulgus enemies. When they combine their powers, they can even bring down the colossal Colossuses.

What are your thoughts on The First Descendant? Does it capture your attention? Get ready to face hordes of adversaries as you navigate the comments section from a third-person viewpoint.

 

Continue Reading

Gaming

Death Stranding 2 is currently in the ‘adjustment phase’ after completing filming and recording

blank

Published

on

blank

The highly anticipated sequel, Death Stranding 2, is inching closer to its release. Recent reports suggest that the motion capture filming and recording for the game have been successfully completed. Now, the project will enter an “adjustment phase,” where the renowned creator Hideo Kojima will fine-tune every aspect until it meets his exacting standards.

As reported by Famitsu (translated by Automaton, thanks to GamesRadar+), Kojima recently made an appearance on a radio broadcast to discuss the ongoing development of the game. The meticulous director announced the completion of filming and recording for the cast of Death Stranding 2, leaving some uncertainty about whether he was referring to the English or Japanese cast.

Additionally, Kojima mentions that the game is currently going through an “adjustment phase” that he anticipates will last for at least a year. This phase will focus on refining gameplay and visual elements, giving the QA team ample time to address any lingering bugs or glitches. We’ll have to exercise patience and wait until the latter half of 2025 to get our hands on it, at the very least.

 

Continue Reading

Trending