God of War 2018 has gone on to become one of the best-reviewed games of the year, being an easy contender for game of the year up to this point. For those who can’t get enough of the game, the developer has published a new article on the PlayStation Blog that takes you behind the scenes of the game’s first boss battle.
“The God of War series has always had some spectacular opening boss fights: The Hydra, The Colossus of Rhodes, Poseidon and his water pony, among others. During these fights, the camera was usually zoomed out very far to show a sense of scale. This was because these fights all had one big thing in common: Kratos was fighting a massive foe. Get it? I said “big thing” because they’re massive. More to come, folks!”
The first boss battle of the game is Baldur, who is notable for not being a massive beast like most boss fights in the series. The developer said that “We knew we needed to do something just as epic in the new God of War, so when it was decided that the opening boss fight of the game was going to be against a smaller humanoid that was only about as tall as Kratos’ shoulder, we knew we were in for a big challenge. This is the (greatly condensed) story of how we created the boss fight with “The Stranger,” aka Baldur.”
They go on to discuss the role that the camera played in making this encounter more intense, saying “The close camera would help to sell the impact of each punch. These were two gods trading blows, so each hit needed to resonate with incredible force. Much of our early development time was spent on the “feel” of the fight. We wanted the player to feel like a god fighting a god, with the environment around you paying the price.”
There’s much more to this story than what we’re providing here, so be sure to head on over to the PlayStation Blog for the full story.
God of War is available exclusively for PlayStation 4.