Gaming
Devil May Cry 5 Will Release As A “Complete Experience,” No DLC Currently Planned
DLC is something that is very common in gaming these days, with just about every game having some form of DLC. While the Capcom-developed games in the series did not feature any DLC, the most recent (and Ninja Theory-developed) DmC did. It leaves fans wondering whether or not Devil May Cry 5 will feature DLC, though it looks like it won’t.
The game’s director, Hideaki Itsuno, spoke during Gamescom 2018 with Gamez.de, where DLC was brought up. He revealed that there are currently no plans to release DLC for the game, which is certainly an unusual move in this day and age. Itsuno claims that the game is being developed as a complete experience, rather than one that is finished via the release of post-launch DLC.
What’s most interesting to note here is that the game will feature some connections to the second game in the series. While some have wondered if the motorcycle in the upcoming game is the same one from Devil May Cry 2, Itsuno confirmed that that is not the case. However, he did reveal that there will be plenty of connections between the two games, which is odd considering that most people aren’t fond of the second game.
He also made it clear that both Nero and Dante are the protagonists in this game, rather than Nero being the lead and Dante being a supporting role. Much of the footage that we’ve seen so far has focused mostly on Nero, with Dante only showing up briefly near the end. However, it looks like Dante is going to have a much bigger role than what is being shown.
Devil May Cry 5 is in development for PlayStation 4, Xbox One and PC, and is set to launch on March 8th.
Gaming
The cast of the Sonic the Hedgehog 3 film has added an exciting new addition with the inclusion of Shadow, who will be voiced by the talented Keanu Reeves
After a long wait, it appears that the search for a capable Hollywood actor to bring the brooding Shadow the Hedgehog to life has come to an end. Keanu Reeves, a renowned actor known for his iconic roles in film franchises such as The Matrix and John Wick, as well as his involvement in the highly anticipated game Cyberpunk 2077, has officially been cast for the role.
Speculation has been running wild lately, but The Hollywood Reporter has officially confirmed the casting, citing reliable sources in the know. News of Sonic the Hedgehog 3 being showcased at Cinemacon has quickly spread. Reeves is sure to bring his own special touch to the role, but it’s uncertain how well he will mesh with the mustachioed Dr. Robotnik, as Jim Carrey is set to reprise the character.
What are your thoughts on Keanu Reeves being cast as Shadow the Hedgehog in Sonic the Hedgehog 3? Please avoid sharing fan art in the comments section below.
Gaming
Get ready for a metaphorical rollercoaster ride with ReFantazio Livestreams!
ATLUS has just announced their latest event, the “ATLUS Exclusive: Metaphor: ReFantazio” broadcast. Fans can look forward to an exciting 30-minute showcase of never-before-seen gameplay from the publisher/developer. How exciting is that to anticipate?
According to Gematsu, director Katsura Hashino will serve as the host of the broadcast, which will debut on YouTube on April 22. The English version will include dubbed audio and English subtitles, and we have also expanded the list of timezones available.
- North America: 3 pm PDT, 4 pm MDT, 5 pm CDT, and 6 pm EDT.
- UK/Ire: 11pm BST
- Europe: 12am CEST / 1am EEST
- Asia/Oceania: 7am JST, 6am AWST, 8am AEST.
Additionally, there is a scheduled stream for the next day, April 23rd, with the specific times listed below. Get ready for the “ATLUS Exclusive Debut Commemoration Special—Metaphor: Stalkers Club Final,” where fans can indulge in the captivating presence of hosts Mafia Kajita and Tomomi Isomura. They will thoroughly analyze and delve into all the information disclosed during the initial broadcast. Sayawaka, a visitor who is the author of the associated manga’s story, will be with them.
- North America: 7 am PDT, 8 am MDT, 9 am CDT, and 10 am EDT.
- UK/Ire: 3pm BST
- Europe: 4pm CEST / 5pm EEST
- Asia/Oceania: 11pm JST, 10pm AWST, 1am AEDT
What are your thoughts on the influx of information about Metaphor: ReFantazio? Are you planning to watch any of the upcoming broadcasts? Share your authentic thoughts in the comments section below.
Gaming
Final Fantasy 7 Rebirth’s Retry Wording Has Been Updated in a Subtle Manner
Despite the numerous praises players have showered upon Final Fantasy 7 Rebirth, there is one particular aspect of the game that has garnered nothing but criticism: the perplexing wording of its retry screen, which players encounter when facing a Game Over. Fortunately, the developers have discreetly resolved this issue in the game’s latest patch. They have fixed the Platinum Trophy progression, resulting in a slightly less confusing experience for players.
If you don’t possess exceptional combat abilities, chances are you’ve come across the game’s notorious four options: “Retry from Current Battle, Retry from This Battle, Retry from Before Battle, or Resume.”. As an avid gamer, I must admit that I’ve experienced the frustration of losing precious time due to my own foolish mistake. In this particular instance, I found myself engrossed in fine-tuning my matrix and equipping my party, only to have it all go to waste when I encountered a formidable enemy. To compound my error, I made the ill-advised decision to retry the battle, resulting in an hour of agonizing repetition. Lesson learned!
The “Retry from This Battle” option has become a source of frustration for players who are struggling with the game’s final boss encounter, leading to a significant number of rage-quits. Without giving away any surprises, opting for that choice after being defeated would result in players being sent back to the beginning of the final boss encounter, needlessly forcing them to forfeit approximately an hour’s worth of hard-earned progress in battle.
After the update, players now have the option to select “Retry from the Current Phase” instead of “Retry from Before the Current Battle.”. It’s worth noting that this change is only slightly improved. It’s rather disappointing that the screen is overly convoluted, which may lead to players feeling frustrated. While it’s better late than never, we can’t help but wonder if this issue will persist in the future.
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