The Assassin’s Creed series came back last year with a new twist in Origins, but this year’s Odyssey looks to be a more fully-realized version of that game’s RPG leanings. While Origins certainly had RPG elements to it, Odyssey is a full-on epic RPG experience that Ubisoft had been planning to make all along.
Senior producer Marc-Alexis Côté did an interview with vg247.com recently, where the topic of the series’ transformation came up. He said the following:
“Odyssey is this final transformation of Assassin’s Creed into an RPG. It feels like the true 2.0 version of Assassin’s Creed. We always planned this to be a two-step transformation and this one takes the final step. I feel like it can now truly be called an RPG.
We try to make things have meaning. For better or worse, you will not have horse races for example. We’ve tried to make everything make sense in the life of a mercenary. It’s there for you, it’s built around this character and it’s there to add value.”
Assassin’s Creed Odyssey will launch for PlayStation 4, Xbox One and PC on October 2nd. It’s shaping up to be a truly impressive experience, and the buzz that the game has received so far has been very positive. Reports have suggested that those looking to experience everything the game has to offer can sink in over 100 hours into the game, which is massive compared to other games in this long-running series. It will be interesting to see if the developer managed to fill the game with meaningful additional content or filler, and we’ll have the answer to that very soon.