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How Konami Decides Which Old Yu-Gi-Oh! TCG Cards To Revive

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Since beginning in the 1990s, the Yu-Gi-Oh! card game has gone through a multitude of changes. New cards types are introduced regularly, and a card’s viability can vary from month to month as game-redefining sets are introduced and ban lists are updated. Robert Boyajian has experienced many of those changes firsthand– both as a professional Yu-Gi-Oh! player with multiple tournament wins under his belt and more recently, as Konami’s TCG Marketing Specialist. He takes us through his favorite things about the TCG and how his relationship with the popular card game has changed since joining Konami’s staff.

Just Lunning: Do you have any favorite TCG exclusive card(s)?

Robert Boyajian: For cards that were initially TCG-exclusive but have been released worldwide since, my favorite is Tour Guide from the Underworld. This card really defined the era that I began seeing competitive success, so it’s hard for me not to be fond of it. For recently released cards that are still TCG-exclusive, Danger!? Tsuchinoko? is my number one. The “Danger!” theme has a ton of awesome lore behind the cryptids it’s themed after, and Tsuchinoko is not only one of their best cards but also the cutest in my opinion.

JL: What is the thought process behind choosing host cities for YCS and other premier events?

RB: We do our best to hold premier events in specific regions to ensure that everyone gets at least one event per year that is relatively local to them. In addition, if we have held an event somewhere that had high attendance in the past, we will likely hold it there again because it was a popular location.

JL: What was your favorite set to work on?

RB: Code of the Duelist was an awesome set because it marked the advent of Link Monsters and a lot of big changes for the TCG. It is also rare that we get to see themes used by main characters in the show be such strong contenders in the physical TCG, so having “Gouki” and “Trickstar” from Yu-Gi-Oh! VRAINS see so much competitive play was great. I was also a big fan of Dark Saviors because of the “Sky Striker” theme.

JL: How did you get into Yu-Gi-Oh!?

RB: My first intro to Yu-Gi-Oh! was the Dark Duel Stories videogame, and then I was lucky enough to get Starter Deck: Kaiba as a birthday gift shortly after its release. From there, I became obsessed with the anime, the manga, as well as the TCG and haven’t looked back.

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JL: How important is the Yu-Gi-Oh! Anime series when it comes to marketing specific cards? 

RB: The Yu-Gi-Oh! anime series will always play a big role in the physical TCG. Being able to Duel just like your favorite character from the show is a big driver for many of our fans, and right now with Yu-Gi-Oh! VRAINS simulcasting on Crunchyroll, it’s a great time to be watching the anime.

JL: When marketing a new set which is to be released, what determines which cards are to be teased for the set?

RB: Strength and perceived popularity are the primary factors. If a card is strong, we are very likely to show it off because it’s exciting for our core competitive users. If we expect a card to be popular because it revives a fan favorite theme, it is related to something from the show, or even because it’s unique, we are likely to tease those as well.

JL: How does it feel to go from being a player to then working directly with Yu-Gi-Oh! and Konami?

RB: It’s awesome to be able to work directly with a brand that I’ve been a fan of since I was a kid. It’s a bit daunting to look back on all of the events that had to happen for me to wind up here, but I can’t say I’m not thankful. I was really lucky to have a sort of transition phase where I stopped competing as much and began doing tournament coverage as a contractor to ease myself in. The only downside is that I miss competing in tournaments and winning all of those cool prizes!

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Robert Boyajian after winning YCS 2011

JL: On that same note, has working directly with the Yu-Gi-Oh! team affected how you view or play the game?

RB: There’s definitely a different type of emotional investment now than there was before. Prior I would say it was related to how well I played, but now it’s more involved with the state of the brand and game itself. I’ve grown up loving Yu-Gi-Oh! for so long that I want to make sure everyone else loves it too!

JL: How big of an impact do you think Link Monsters (and Master Rule 4 in general) has had on the game?

RB: The most recent update to the game rules definitely had a large impact on the game. It allowed us to revamp the landscape and slow things down to make way for Link Monsters. It also gave us room to create new Link Monsters for older themes to make sure everyone got to bring their favorite strategies into the new era.

JL: How much behind the scenes anticipation was there from the team when Master Rule 4 was being revealed? Was the team anxious that the new changes may not have positively been received?

RB: There wasn’t much concern about the new changes, we thought that everyone would be excited for something new. Link Monsters introduced a ton of new strategic elements into the game by making where you place your monsters matter, and the general revamp to the landscape I described before knocking out some older strategies to make room for new ones made us especially excited.

JL: How often are old cards looked at for a possible re-train?

RB: Yu-Gi-Oh! Has a huge pool of cards but most of the older sets just don’t hold up to the modern sets. For instance, cards like Gate Guardian, with it’s extremely hard summoning conditions with little pay-off could benefit hugely from a re-train.

We often release new cards to give a modern twist to older cards and themes. Many of our recent Structure Decks such as Structure Deck: Wave of Light, Structure Deck: Lair of Darkness, and Structure Deck: Zombie Horde are all re-trains of previously released Structure Decks. Our newest booster set Soul Fusion releases new cards for “Gravekeepers” and the previous set Cybernetic Horizon also gave some love to Demise, King of Armageddon and Ruin, Queen of Oblivion. Our next all-foil booster set Hidden Summoners also gives Sacred Phoenix of Nephthys a completely new Ritual-based theme all for itself. Players love it when we release new cards for their favorite themes from the past and I doubt we’ll stop anytime soon!

I'm a comedy writer living in NYC with a devotion to the PlayStation brand and a nasty anime obsession. When I'm not writing for the site, you can find me playing games or watching some form of television.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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