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How EA Inadvertently Saved the Gaming Industry

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I can only imagine just how many commenters will show up to this page. Most of them not even bothering to read the article, mind you. “EA Saving the Video Game industry? That’s stupid, you’re stupid”. However, I have the feeling that a lot of people don’t really know what the context is behind this.

Before we begin, I want to start my argument by saying that Electronic Arts is the company I despise the most. Their abusive practices, killing off acclaimed game studios and their complete butchering of the Mass Effect series; among a huge list of other misdeeds that are way too many to count are more than enough evidence that they are the embodiment of all the things I dislike about the current gaming industry.

I am also aware that the gaming community hates Electronic Arts almost as much as I do. However, there is something that could be said about how the Gaming Community has not exactly done the right thing when it comes to showing their hatred towards unethical business practices. This is what will lead into the crux of the entire argument: Loot Boxes.

Loot Boxes, The Gaming Community’s Champion

As many people have known, I have been extremely adamant about Loot Boxes in video games. While I do not mind any sort of microtransaction scheme in Free to Play Games, there have been a ton of occasions where that sort of scheme has bled into the AAA market. This is a problematic issue nowadays, yes, but I remember how it was when the problem begun.

I remember exactly how every single conversation went when I was adamantly against Loot Boxes the moment they were popularized by Overwatch. And the Gaming Community’s stance on the issue was not that of hatred but of defense towards an unethical business practice.

I can best summarize how much Loot Boxes and microtransations were defended by the community by mentioning just how many videos Jim Sterling had to do on the subject. Every single video had to debunk a stupid argument made by the community who should’ve been mad about the things to begin with. From “It’s just cosmetic” to “Games are expensive to make”.

Meanwhile I can add to this with my own two cents on the matter and just how much the gaming community has lambasted me even while I was being vocal about Loot Boxes. It became some sort of taboo issue to talk about. To the point where people were banned from Discord Servers, muted on social networks, etc. Anyone against Loot Boxes was welcome to being ousted from the community.

EA and their Greedy Schemes

Enter Electronic Arts with their attempt to capitalize from the downright evil monetization scheme: Star Wars Battlefront II. The gaming public was certainly unaware that this would be a title that showed EA’s true colors, that’s for sure. Especially after the many promises the development team made about how this wasn’t going to be as bad as the first Battlefront game.

However, once the game released, everybody saw just how awful the game was and how incredibly shameless the monetization scheme it had was. A Loot Box system that not only implemented pay to win mechanics but was also backed by an extremely excruciating grind that was pretty much only there to accentuate how necessary the microtransactions were.

This was the moment when Electronic Arts turned the tables and the Gaming Community went from defending Loot Boxes to downright disowning them. To the point where developers had to mention that a game didn’t have Loot Boxes as a promotional point.

It got so bad that it caught the attention of government officials. Soon, you’d be seeing news about how different gambling commissions were looking at Loot Boxes. It was all caused by the public outcry that was generated by Star Wars Battlefront II. Suddenly, the companies who wanted to put their loot boxes in games would have to pull back on the predatory business practice.

This is an abridged tale that spans across more than 2 years, with a lot of filler cut. Nowadays we just see that the gaming community just doesn’t want anything to do with Loot Boxes anymore. And it also shows that public outrage has become more prevalent against non-consumer friendly practices.

Conclusion: The Unintentional Gaming Industry Savior

This is why Electronic Arts became the savior of the gaming industry. As the Gaming Community continued to lambast those who spoke against Loot Boxes, we probably would’ve gotten to the point where we could’ve faced a second gaming crash. Money is not an infinite resource and the “Whales” of the industry would’ve run out of meat at some point or another.

And so we get to where we are now. While the gaming industry is certainly far from being an ideal place because of how many anti-consumer practices are still happening. At the very least the gaming community is taking some good steps ahead and is now against the slightest hint of anything that works against the consumer.

Sure, you still will probably get someone who unironically loves what Electronic Arts does or someone who doesn’t think that Loot boxes are bad or – God forbid – thinks that they are the future of gaming. However, these people are few and far between and will often be overshadowed by the people who are against them.

So, I’ll take this moment on this random date (because this retrospective was mostly done without anything to tail on) to thank Electronic Arts. As their unethical business practices woke up the Gaming Community and ended up saving the industry from collapsing. At least until the next unethical business practice money guzzler gets defended by the community.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Exciting news for gamers! The highly anticipated PS5 game Star Wars Jedi: Survivor will be joining EA Play on Thursday

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Update: It seems that the PS Store may have acted prematurely, as it has now been officially confirmed that Star Wars Jedi: Survivor will be added to EA Play on Thursday, April 25th, 2024. Once the active members are in, they’ll have the opportunity to download and play the complete game.

Original Story: Star Wars Jedi: Survivor, released in 2023, has been added to the EA Play subscription service. This exciting action-adventure game is now available for download and play at no additional cost for active members. While EA has yet to provide any official updates, you can head over to the PS Store and find it listed as “included with EA Play.”

Adding to the mix is the recent announcement of a forthcoming price hike for the subscription, affecting both monthly and yearly payment plans. Starting on May 10th, 2024, the monthly subscription fee will be increased from £3.99 / $4.99 to £5.99 / $5.99. For those who choose the 12-month commitment, the price will be £34.99 / $39.99, which is a £15 / $10 increase.

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In April 2023, the highly anticipated Star Wars Jedi: Survivor made its debut on the PS5. After thoroughly evaluating the game, we are pleased to announce that it has earned an impressive 9/10 rating in our review. We praised the game for its ability to build upon the first installment’s foundations and improve upon every aspect. “The combat is highly enjoyable and provides a plethora of options, while the exploration reaches new heights. The incorporation of Metroidvania elements adds an extra layer of depth, resulting in captivating puzzles and rewarding experiences.”

Click the link to access a comprehensive list of all EA Play games available on PS5 and PS4. Are you planning to give Star Wars Jedi: Survivor a try on the service? We would greatly appreciate your feedback in the comments section.

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Rest assured, the highly anticipated PS5 exclusive, Stellar Blade, will be available in its original, uncensored form across all regions

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Fear not; for those worried about potential censorship issues with the PS5-exclusive Stellar Blade, set to release on April 26th, Sony has got you covered. ShiftUp, the developer, proudly assures players that the game will maintain its uncensored content across all regions, including Japan.

We have to admit, we didn’t anticipate this as a potential issue or a potential selling point. The main character, Eve, and her revealing costumes have been heavily showcased in the game’s pre-release marketing. Nevertheless, it is pleasing to witness ShiftUp’s evident enthusiasm as their vision prepares to reach the hands of a vast number of players.

Regarding Stellar Blade, Yoko Taro believes it surpasses NieR: Automata, and we were pleased to learn that the game will be considerate of your PS5 storage capacity. The demo is now available for you to try, and it has nearly doubled the daily active users of Final Fantasy 7 Rebirth. This is quite impressive, especially considering it is the game’s first console showing.

Will you be there to experience Stellar Blade on its release day? It’s certainly a relief to witness the game remaining uncensored until the last moment. Feel free to share your thoughts in the comments section below.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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