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New Details On RAGE 2 Revealed; Gravity Guns, Snipped Multiplayer, More

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Since E3 2018, publisher Bethesda has been teasing fans with chaotic game trailers, screenshots and lively details on their upcoming sequel, RAGE 2. However, Avalanche Studios and id Software have still been able to keep much of the game under wraps. That is, until now.

In an extensive round-up from Game Informer, RAGE 2 has let loose many details on the follow-up to 2010’s post-apocalyptic FPS title. While The Game Awards earlier this week provided a deeper look at the game – as well as a set release date – with a brand-new open-world trailer, there’s still loads of information about the upcoming carnage inducing shooter we’re still uncovering.

Earlier this year, Bethesda shared with fans that the game was being co-developed by the developers of the original RAGE, id Software, and the Just Cause/Mad Max dev team, Avalanche Studios. The game follows along the same path of mayhem set forth in the debut title, with returning weapons like the bloody dangerous wingstick.

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However, there is a brand-new firearm that will be making its debut in RAGE 2, and that’s the coveted gravity gun. Traditionally used in the iconic shooter, Half-Life 2, RAGE 2 will have its own twist on the uniquely devastating weapon. Tagged enemies are catapulted into whatever objects the player is aiming at when firing off the secondary trigger, resulting in some pretty gory kills.

The inclusion of the brutal gravity gun is a nice bonus bit of info to keep us eagerly awaiting the 2019 release date, but there is some rather unfortunate news, as well. Regarding the game’s multiplayer mode: well, there isn’t any.

Long-time RAGE fans will remember the various online modes found in the first title, however, the development teams behind the sequel currently have no intention of taking the sequel outside of the single player campaign. For anyone looking to scratch that co-op post-apocalyptic itch while waiting for Borderlands 3, you won’t find it in RAGE 2.

Also, the story in RAGE 2 stands alone as a completely solitary experience inviting newcomers to join in on what the second installment in the series has to offer. References to the first game will be made, sure, but players won’t miss anything important in the story if they missed the series the first time around.

But for those who have indulged themselves in the debut release in the series, the sequel looks to correct the mistakes that held the game back in 2010. The vast open world will now be free to explore after the credits roll, an applauded decision in relation to the first game’s awkward closure and the crooked ruling of eliminating players from exploring the world post-game.

RAGE 2 is slated for release on May 14th, 2019 for the PS4, Xbox One and PC. Until then, check back for more details on the upcoming apocalyptic shooter.

Source: Game Informer

Writer and avid gamer, Chris will put together an article to keep the reader engaged, informed and moderately happy for a solid 4 minutes. That my friend, is no easy feat.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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