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Toejam & Earl: Back In The Groove Review

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Toejam & Earl Back in the Groove feature

Now that we’re living in the era of crowdfunding, there are several classic game series that are making a comeback that never would have otherwise. We got a spiritual successor to Banjo Kazooie in the form of Yooka-Laylee, and later this year we’re finally getting the long-awaited Shenmue III. However, a new game has just hit the market thanks to a successful Kickstarter campaign, which has brought back the cult classic Toejam & Earl series for a fourth round.

If you’re unfamiliar with the series, it got its start on Sega Genesis with the roguelike original back in ’91 before giving way to a more traditional platformer in ’93 with Panic on Funkotron. The series was dormant for about a decade until a comeback was attempted in 2002 with Mission to Earth on Xbox, though it was a mess and effectively killed the series. Now here we are nearly two decades since then, and old school fans will be happy to know that Back in the Groove takes things back to its roots.

The concept of the game is simple, as Toejam & Earl are tasked with collecting all of the parts of their Rapmaster ship after Earl crashes it following an unfortunate piloting error on his part. Of course, the ship parts have scattered around numerous levels that are filled with evil Earthlings for you to deal with, and they aren’t at all happy to see you. However, Back in the Groove takes things in a different direction compared to most games by actually having you *avoid* enemy encounters entirely for the most part. You’ll instead spend most of your time sneaking around the randomly-generated levels, shaking bushes and trees for XP and presents to help you out.

Toejam & Earl Back in the Groove

Presents serve as the game’s temporary power-ups that can do a variety of things for you, both good and bad. Some presents will allow you to fly around the level easily and bypass any challenge whatsoever, whereas others will sound an alarm and put a massive blinking sign over you that alerts all of the enemies nearby. Most of the presents that you get will also be unidentified, so you’ll typically be opening them at your own risk.

The game’s enemy variety is commendable, and fans will be happy to know that it contains a nice mixture of both old and new. These include the likes of the invisible Boogiemen, Lawnmower Man and the infamous naked man in a cardboard box. The returning Earthlings are hilarious to see in action, but there are also some new additions that are just as good. One standout is an avid alien fan that chases you around while shouting, “Oh my Gosh, sign my game!”

Despite all of the evil Earthlings that you’ll have to deal with, there are some friendly ones that are sprinkled throughout each level. Some will allow you to level up your stats if you’ve gained enough experience from shaking bushes and exploring the map, while others will heal you or keep you safe from enemies. All of these characters ooze with so much personality that it’s hard not to crack a smile while interacting with them. This is coupled with an excellent funk soundtrack that serves as a perfect backdrop to the wackiness happening on-screen. Fans of the original will hear callbacks to tracks in the first game along with brand new tunes, and it all adds up to background music that is very fun and unique in this space.

Toejam and Earl Back in the Groove

As far as how a typical session of the game will go, you’ll move through relatively small areas looking for ship parts, experimenting with the various presents and avoiding Earthlings. It’s apparent from the onset that the game isn’t so much focused on being challenging as it is just trying to humor you with its various Earthlings. There’s *some* challenge to be had as you have a health bar and can be knocked off of levels that send you back to the previous one, but in my playtime I never once got a game over. This can definitely cause extended play sessions to become a bit boring, as you never really feel threatened and the gameplay doesn’t shake things up as you progress from level to level.

The lack of challenge is disappointing, especially considering Panic on Funkotron had no shortage of it. In that game you would take on Earthlings head-on by throwing jars at them to capture them, though different Earthlings called for different attack methods. There’s really none of that to be found here, unfortunately, as your main strategy is almost always just “avoid the Earthlings.” Thankfully, the developer didn’t forget about the second game entirely, as that game’s terrific Hyper Funk Zone mini game is back. This mini game transports you to a 2D play style as you last as long as you can avoiding obstacles and collecting presents. It’s a load of fun and is easily the highlight of Back in the Groove in terms of actual gameplay.

Another returning element from Panic on Funkotron are the Jam Out sessions, where you’ll essentially be challenged by someone to play along with a beat that they provide for you by pressing buttons at the correct time. The better you do the higher your score will be, which will typically results in nice rewards like presents or money. There are even some freestyle challenges where you’ll have to make your own beat, and the game will judge you based on how complex of a beat you came up with. These Jam Out sessions are nice diversions and are definitely welcomed.

Toejam and Earl Back in the Groove

There are 9 characters to choose from in total, each with their own stats that make them better or worse in certain situations. While this is a nice way to spice things up and add some variety, considering the game’s low-difficulty you really won’t find yourself wondering which character is best for your play style or a particular situation. Sure, Earl is slower than Toejam, but this is a moot point when avoiding Earthlings is pretty easy if you’re paying close attention to your surroundings. Of course, if you bring a friend along then that will alleviate some of the monotony. You have numerous ways to call out to your friends if you need help, and can give them a high five if their health is running low give them a boost at the expense of your own. The game even features online multiplayer, so you shouldn’t have any issues finding someone to team up with.

Toejam & Earl: Back in the Groove truly feels like something from a bygone era, which works both for and against it. Developer HumaNature studios did a fantastic job of bringing this world and its zany characters to life, but the gameplay itself is so offbeat that it definitely won’t be for everyone. Still, if you’re into roguelikes and are at all intrigued by the game’s ’90s DNA, then you’ll likely have a good time here.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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