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Resident Evil Fans Are Mad That RE4 Switch Lacks Gyro Aiming

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Resident Evil 4 Switch Gyro Aiming

Resident Evil 4 has been released on just about every gaming platform imaginable at this point, so hearing that the game is out on Switch really isn’t surprising at all. However, Nintendo fans were holding out hope that the Switch version would include the gyro aiming from the Wii version, as it was a feature that made it unique and that feature is possible on Switch.

However, when the Switch port of Resident Evil 4 launched recently fans were met with the bad news that it’s a simple port similar to the PS4 and Xbox One versions. This isn’t to say it’s bad, as that’s how the game originally released back on GameCube, but many fans are voicing their frustration regarding the lack of the feature.

While bringing up actually wanting motion controls in a video game isn’t something you hear all the time, RE4 was a rare case of getting it right and the Switch’s motion controls are the best we’ve seen yet. Game’s that utilize gyro aiming makes the shooting experience that much more enjoyable and precise, which was the case with RE4 on Wii. Having this feature on Switch would easily make it the best place to play the game, but as it stands it’s just yet another port of a game that has been ported countless time.

What makes this even stranger is that the Switch ports of both RE Revelations 1 and 2 both include gyro aiming, even though they didn’t have that feature originally. It’s possible that Capcom was more willing to go out of their way to add the feature considering Revelation 1 and 2 are both more current games, but considering that RE4 is still a favorite for many it seems strange that they would brush it aside.

Of course, many gamers out there are calling for Capcom to add gyro aiming to the game via a post-launch update, and it’s entirely possible that they could. However, considering that the company has been very quiet on the subject and didn’t mention that a major feature like this would be coming post-launch is enough to keep me from getting my hopes up. We’ll keep you posted if this changes down the road.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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