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Unsurprisingly, Miyamoto believes that the Super Mario movie will be quite good

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It is now possible to read the official translation of Nintendo’s Q&A session from its most recent financial briefing online. The translation contains some intriguing, if not entirely unexpected, details about the company’s plans for the upcoming fiscal year.

Naturally, Shigeru Miyamoto was present, along with Shuntaro Furukawa, Shinya Takahashi, Satoru Shibata, Ko Shiota, and Hajime Murakami. The former shared his opinions on the upcoming Super Mario Bros. Movie, specifically why he believes that audiences will enjoy it:

“For The Super Mario Bros. Movie, I have been working together with Mr. Chris Meledandri, the founder and CEO of Illumination, from the start, through seven years of planning and six years of production. During that time, we have thought a lot about the appeal of transforming games into films and about what audiences are looking for.

“With novels and comics, people have already enjoyed their stories, so I think movie adaptations guarantee a certain amount of enjoyment. But with video games, it is the gaming experience that makes them compelling, so a movie that adheres to the story of a game will not necessarily be interesting. Moreover, people who have played the game will expect a movie experience that is faithful to their memories of the game, while those who have never played the game will expect a movie that is enjoyable as an independent piece of entertainment.

“We spent a significant amount of time trying to figure out how to overcome these two challenges. While it is a bit presumptuous to say so myself, I think we managed to get it right, so I hope you will enjoy the movie.”

Although it comes as little surprise that one of the film’s creative minds believes it will turn out well, Miyamoto’s justification is actually quite compelling. The Super Mario Bros. video game adaptation appears to avoid the common mistake of simply retelling stories that gamers are already familiar with. The direction of the film will be very different.

Let’s hope everything turns out okay!

Do you share Miyamoto’s opinion regarding video game adaptations? Are you eager to see the newest Super Mario Bros. Movie? Inform us!

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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