
Overall, Sonic Frontiers has been a success for the series, bringing about some significant changes in an effort to put the hedgehog on the right track. Morio Kishimoto, the game’s director, has a history of taking the lead roles in Sonic Colours and Sonic Lost World, so it’s clear that he likes to shake things up. It appears that Kishimoto is debating whether or not to keep the boost mechanic in the upcoming main entry.
In a tweet response to fans, he says he’s considering removing the feature from the upcoming game:
ブーストは、このゲームの制作を開始する時に、ありかなしか、すごく悩んで採用を決めました。次回作では、ブーストを使わないソニックゲームにチャレンジしたいと、今でも考えています。
お気に入りの巨大ボスは、最初と2番目のヤツです。— Morio Kishimoto (@moq_46) January 23, 2023
He also discusses it in this translation, where it is stated that he wants to “challenge the level design without boosts like the [Adventure] series.” To put it another way, Kishimoto is considering a game that replaces boost with a feature more akin to the Sonic Adventure games.
Many fans of the series have grown up with the functionality of Boost, which has been a staple of Sonic games for a very long time. It enables the hedgehog to traverse 3D stages at a breakneck speed while shoving obstacles out of the way. Its removal would be a brave move.
Who knows how the following 3D Sonic will look because numerous design decisions will undoubtedly be made and then revised throughout the course of a game’s development. We anticipate that it will at least build on Frontiers’ more open design, but beyond that, we’ll just have to wait and see.
How do you feel? Would you prefer if the boost mechanic disappeared? What kind of game do you want to play next?
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