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Guerrilla Games just finished up a Horizon Zero Dawn Q&A and we’ve got some juicy tidbits for you. The world and backdrop for the latest PlayStation 4 exclusive was so wondrous to behold that many gamers couldn’t stop themselves from asking about it. Not only that, but the citizens and overall society of the world were built in a believable way with some silly ideas. I’m looking at you Ancient Vessel guy. I mean if it looks like a cup, talks like a cup, it must be shaving utensils in your mind. Also, the machines themselves that populate the land were a popular subject as well. Lastly, spoilers ahead so if you haven’t beaten the game, think carefully about reading on.

First up, Guerilla Games responded to some questions about the tribes of people Aloy comes across in her journey. All the way from her birth place wrapped up in superstition to the (let’s say) less than intelligent people roaming around. Turns out that most of the tribal society was made with a status quo mindset. This way the insight and wisdom of Aloy and Sylens would stand out and be brought to the forefront. Although the Banuk tribe was the personal favorite of Guerrilla’s character designer due to their spiritual connection to the machines.

GAIA

GAIA or Mother Earth A.I.

In regards to the story itself, GAIA, or the Mother Earth A.I. players discovered rebuilt the entire planet, was always planned from the very beginning. The concept of a giant, artificial intelligence rebuilding the world after all life on it was extinguished was quite a heavy and unique concept. I’m sure many gamers were expecting Project Zero Dawn to save the planet for its destruction, but that was never the case in even the earliest versions of the story.

The machines themselves were obviously a popular topic. The team behind the Q&A revealed that the design for the two toughest enemies, Stormbird and Thunderjaw, took 2-3 weeks to design on paper and a full 5-6 months to make from scratch to final, playable state. In particular the Thunderjaw originally was created with bright colors that represented old Killzone assets. The disc launchers on their back used to be the Killzone VC9. It was also revealed that the larger a machine was, the more likely it would act as a protector to the other machines. Surprisingly, the more docile creatures were the favorites of the devs. i.e. Grazers, Lancehorns, and Watchers. They represented balance and cuteness (no we’re not kidding) to some of the designers and testers.

Finally, who doesn’t enjoy a little fun and humor. When asked what were some of the funnier glitches in development, two QA testers mentioned some funny stuff. At one point, there was a build that caused 5% of quest NPCs’ faces to to “break.” Another time during early development caused all Mother’s Heart citizens to spawn on top of the mountain. “So we watched them have some wild rooftop parties!” Other QA workers revealed that the current record for achieving the Platinum trophy is twenty one hours in-house. (I acquired it in thirty eight hours so I fail.)

Let us know if you learned anything new or were impressed at what Guerrilla Games created. We’ll definitely geek out with you in the comments below.

SOURCE: Reddit

Horizon Zero Dawn

Lover of all things video games and PlayStation and my many platinum trophies can attest to that fact. My life was literally saved by gaming and I do everything to pay back that debt every day.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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The cast of the Sonic the Hedgehog 3 film has added an exciting new addition with the inclusion of Shadow, who will be voiced by the talented Keanu Reeves

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After a long wait, it appears that the search for a capable Hollywood actor to bring the brooding Shadow the Hedgehog to life has come to an end. Keanu Reeves, a renowned actor known for his iconic roles in film franchises such as The Matrix and John Wick, as well as his involvement in the highly anticipated game Cyberpunk 2077, has officially been cast for the role.

Speculation has been running wild lately, but The Hollywood Reporter has officially confirmed the casting, citing reliable sources in the know. News of Sonic the Hedgehog 3 being showcased at Cinemacon has quickly spread. Reeves is sure to bring his own special touch to the role, but it’s uncertain how well he will mesh with the mustachioed Dr. Robotnik, as Jim Carrey is set to reprise the character.

What are your thoughts on Keanu Reeves being cast as Shadow the Hedgehog in Sonic the Hedgehog 3? Please avoid sharing fan art in the comments section below.

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Get ready for a metaphorical rollercoaster ride with ReFantazio Livestreams!

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ATLUS has just announced their latest event, the “ATLUS Exclusive: Metaphor: ReFantazio” broadcast. Fans can look forward to an exciting 30-minute showcase of never-before-seen gameplay from the publisher/developer. How exciting is that to anticipate?

According to Gematsu, director Katsura Hashino will serve as the host of the broadcast, which will debut on YouTube on April 22. The English version will include dubbed audio and English subtitles, and we have also expanded the list of timezones available.

  • North America: 3 pm PDT, 4 pm MDT, 5 pm CDT, and 6 pm EDT.
  • UK/Ire: 11pm BST
  • Europe: 12am CEST / 1am EEST
  • Asia/Oceania: 7am JST, 6am AWST, 8am AEST.

Additionally, there is a scheduled stream for the next day, April 23rd, with the specific times listed below. Get ready for the “ATLUS Exclusive Debut Commemoration Special—Metaphor: Stalkers Club Final,” where fans can indulge in the captivating presence of hosts Mafia Kajita and Tomomi Isomura. They will thoroughly analyze and delve into all the information disclosed during the initial broadcast. Sayawaka, a visitor who is the author of the associated manga’s story, will be with them.

  • North America: 7 am PDT, 8 am MDT, 9 am CDT, and 10 am EDT.
  • UK/Ire: 3pm BST
  • Europe: 4pm CEST / 5pm EEST
  • Asia/Oceania: 11pm JST, 10pm AWST, 1am AEDT

What are your thoughts on the influx of information about Metaphor: ReFantazio? Are you planning to watch any of the upcoming broadcasts? Share your authentic thoughts in the comments section below.

 

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