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Overwatch seems like the gift that keeps on giving. A wonderfully made, team-based shooter with MOBA elements, amazing animated shorts, and continuing additions in the form of new maps, characters, and items. Still gamers crave more. If you’ve even sniffed Overwatch, you probably know that the title is basically a multiplayer only game. No singleplayer or in-game story to speak of. Strictly speaking that is. The world’s lore and plot are usually told through tie-in comics and the aforementioned animated shorts. You’ll also know that there is currently no map editor alongside the title’s current fifteen maps. Sadly, one of them will not be happening (for the foreseeable future) and the other will take quite some time to implement.

Everyone’s favorite Overwatch representative, and meme master, Jeff Kaplan recently sat down with Gamespot in a lengthy interview. They talked about a lot including the possibility of a story mode and a map editor (as well as peanut butter). Regrettably, we have to report that Mr. Kaplan isn’t keen to the idea of a campaign in Blizzard’s baby. The magnitude behind it would be too much for the title.

For a 6v6 PvP game coming out with a whole single-player campaign is like making a brand new game in and of itself. I’m not sure our players understand the magnitude of development that would go behind that. But certainly it’s a fascinating idea.

So there’s no chance it’s happening anytime soon, but it is on the table. At least teetering on the edge just out the family dog’s reach who’s waiting for its morsel. The map editor on the other hand is more likely if Jeff’s comments are anything to go by. Just don’t expect it right away due to the complexity of it.

It was more getting a statement out there to say, philosophically, we’re totally on board with things like a map editor. The problem is because we’re a brand new engine, for us to get our tools in players’ hands is literally going to take years. It’s not even something I could say like, ‘Oh that’s our top priority now and in the next couple patches you’ll see it.’ It’s literally years away, the amount of work it will take to get there someday. But philosophically, the team is super excited to someday get there. But it’s not trivial.”

Two big content additions and two long wait times if at all. Still the online only experience continues to grow stronger nearly a year after release. We’re sure plenty of Overwatch agents are plenty happy with the old and new content alike that Blizzard has created. You can read the entire interview here if you’re interested.

What are your thoughts on Overwatch getting a story mode and a map editor? Do you think it’s worth the time and effort? Also, in a completely unrelated way, let us know who you main! Mine is Reaper and I know that makes me incredibly cool.

SOURCE: Gamespot

Lover of all things video games and PlayStation and my many platinum trophies can attest to that fact. My life was literally saved by gaming and I do everything to pay back that debt every day.

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Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

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Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.

According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.

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More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.

Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!

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Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.

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Techland Shows Durable Dying Light 2 Content Roadmap

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Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.

IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.

Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.

Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?

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Epic to Globalize V-Buck Price Hike

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Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.

Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.

Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).

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How do you view Epic’s timing and pricing increase?

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