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CD Projekt Red Explains Their Side of the Story on CYBERPUNK Trademark

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CD Projekt Red Explains Their Side of the Story on CYBERPUNK Trademark

The Witcher series developer and creators of the addictive GWENT card game, CD Projekt Red, turned a few heads when they submitted a trademark for ‘CYBERPUNK’. After all the term is associated with many original game creations already and can be used as a genre definition. Trying to trademark something that can be that widespread seems foolhardy. Well, the developer has finally spoken out about their goal and what they’re trying to do.

When CD Projekt Red first acquired the rights to make a video game based on Mike Pondsmith’s universe, CYBERPUNK 2013 AND CYBERPUNK 2020, they also received the trademark registrations already in effect. So anything Mr. Pondsmith already enacted for trademark is now property of CD Projekt Red. In an effort to protect this, they also filed for the word ‘CYBERPUNK’ to protect their ability to create CYBERPUNK 2077 and future projects. Essentially snatching up the term so others couldn’t have it and sell the rights.

They also clarified what trademarks mean to them. CD Projekt Red reiterated that the use of describing and setting a different game in a Cyberpunk world is not restricted. It’s just that other developers can’t use it for branding/advertising purposes while relating their work to CYBERPUNK 2077. You can view their full statement below.

CD Projekt Red Explains Their Side of the Story on CYBERPUNK Trademark

What’s your take on this trademark debate? Are you on CD Projekt Red’s side or do you feel they’re overreaching their grasp? Let us know in the comments below. Also, don’t be afraid to talk about how amazing The Witcher 3 or GWENT is.

SOURCE: CDProjektRed.com

Lover of all things video games and PlayStation and my many platinum trophies can attest to that fact. My life was literally saved by gaming and I do everything to pay back that debt every day.

Gaming

Documentary Explores the Making of the Highly Praised Final Fantasy 7 Rebirth for PS5

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Square Enix has launched a captivating documentary series that explores the intricate process behind the creation of the highly praised Final Fantasy 7 Rebirth. In the first episode, titled “Shaping the World,” the developer delves into the process of reimagining the expansive PS1 map of the original game into a vast sandbox for the PS5. The film includes personal stories shared by directors Naoki Hamaguchi and Tetsuya Nomura, as well as other important members of the team.

This reimagining of the all-time PlayStation classic was truly enjoyable. In our review, we praised Final Fantasy 7 Rebirth for its ability to enhance the already impressive combat system of Remake. The game truly shines in its portrayal of an iconic RPG setting. If you have a deep appreciation for the original PS1 game and found enjoyment in Remake, then Rebirth’s character-focused adventure will surely captivate you from start to finish.

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Gaming

Gran Turismo 7 for the PS5 and PS4 shows continuous improvement

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While Sony may not classify Gran Turismo 7 as a live-service game, the team at Polyphony Digital certainly approaches it with a similar mindset. The game continues to impress with every new update, and although v1.44 may be smaller compared to previous versions, it still manages to enhance the already extensive content of this simulation racer.

The update, now available worldwide, introduces three new cars: the Audi R8 Coupé V10 Plus ’16, the Lamborghini Urus ’18, and the Toyota GT-One (TS020) ’99. Furthermore, it introduces three fresh events to World Circuits, an extra menu to conquer in the GT Café single-player campaign, and a collection of livery stickers inspired by the upcoming Highspeed Étoile anime, set to debut next week in Japan.

If you’re not already acquainted with Highspeed Étoile, you can watch a trailer right here. “Sony has announced that a collection of 26 stickers, consisting of 8 title logos and 18 main character stickers, will be made available for a limited time,” stated Sony on the PS Blog. In addition, Fukushima will be included as a backdrop in the title’s beloved photography mode.

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Gaming

TopSpin 2K25 appears to be a standout title in the recent PS5 and PS4 gameplay showcase

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This author has consistently praised the realistic portrayal of tennis in TopSpin 4. After more than a decade, we are thrilled to witness the release of TopSpin 2K25, which expands upon the success of its renowned predecessor. This gameplay video provides a comprehensive overview of the features discussed in our recent preview while also incorporating relevant footage to enhance understanding.

The series’ swing system sets it apart from arcade-style games like Virtua Tennis, as it requires players to charge up their shots in a different way. In order to succeed, timing is crucial, and fortunately, a new meter above your player will assist you in achieving that. Surfaces have their own distinct characteristics, such as clay, where you’ll experience a noticeable amount of sliding.

The game ensures that every player has a distinct set of animations, adding a touch of individuality to each competitor. The courts, found in all Grand Slams, possess a remarkable amount of individuality and charm. It is mentioned in the video that with each in-game season, players can expect a plethora of additional content, such as animation packs. This indicates that there will be plenty to anticipate even after the game’s initial release.

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