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When Nintendo first unveiled ARMS, it seemed like little more than a slightly more flushed out Wii Sports boxing game. The game featured the use of the joy-con’s motion controls for the fighters’ arms and a simple looking one versus one game mode. At the time, it was hard to be excited for this strange new title with games like Zelda:Breath of the Wild, Splatoon 2, Mario Kart 8 Deluxe and Super Mario Odyssey stealing a lot of the spotlight. Since then, more and more about Nintendo’s new fighting game has been revealed and the underlying complexities of the gameplay are slowly showing themselves.

Since its initial announcement, we have learned that ARMS fighters do more than just throw long distance punches at one another. Each character within the game has their own set of skills and passive traits that can alter the way contestants fight one another. One character gets a big offensive buff when they are at really low health, while another doesn’t flinch when hit. In addition to differences between the characters themselves, each fighter chooses two “ARMS” to use in battle. These arms all act differently when used and allow players to augment their playstyle in unique ways. Not only can players choose different types of ARMS, but each archetype can have different elemental effects on it. Between the elemental effects and variety of ARMS, players will have lots of ways to change how they play individual characters.

This amount of options to how a player builds the best fighter to fit their playstyle is certainly refreshing and adds a lot of depth into a game that is going to incorporate online competitive play. In addition to the surprising amount of depth, each of the characters are vibrant and colorful and do a great job of standing out from one another. The most recent character revealed is named Minmin and has ramen-noodle arms. With endearing character designs like that, hopefully all players can find a fighter they enjoy.

Between complexity in gameplay and fun character designs, ARMS has a chance to be Nintendo’s fighting game equivalent of Splatoon. If Nintendo can foster the games community from launch with updates and additional content its sure to have a strong following. If the game includes a good ladder mode and ranked system, competitive gamers could very well find themselves a new fighting game to love. If the games players are passionate enough, we could one day see ARMS side by side with Smash Bros. at events like EVO.

ARMS still has another couple months before release, so the games capacity to become an eSport is impossible to determine for now. Hopefully the game can become the next sleeper hit for Nintendo and find a comfortable niche for itself within the fighting game community.

 

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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