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Whether by popular demand or personal intrigue, I really do enjoy Telltale Games. I’ve played all their series’ and adaptions (minus Game of Thrones as that’s still waiting on my dashboard because I’m not a huge fan of the brand) and will continue doing so until there’s a severe dip in quality. And no not the dip in quality pertaining to technical issues. Those are going to be around forever in Telltale titles it seems. Even though I’m just along for the ride, I enjoy anything that has to do with superheroes. Yes, even before they became cool in the late 2000s. So Guardians of the Galaxy Episode 1 is right there alongside Batman for my idea of a good time.

The story for episode one, Tangled in Blue, follows our lovable misfits in their quest to stop and/or kill Thanos, the Mad Titan. Also known as the guy everyone pretended to know when he appeared in the post-credits scene of The Avengers. In fact, the game literally starts with a distress call from the Nova Corp (galactic police) begging for Star-lord’s help. The rest of the gang is informed and off to face the big baddie. Now in the effort of not spoiling things, let’s just say that except for a few parts this episode will mostly only set up plot points. Not necessarily a bad thing but hear me out.

Major things happen early and the story may feel a bit uneven because of it. The pacing could have used some work and the order of events could be better aligned. In the end we find out that a handful of Kree, a warrior and highly advanced alien race, have survived and want to basically conquer everything with a mysterious artifact. They will be your focus, not Thanos. As I mentioned though, you won’t find this out until the uneven plot of the first episode straightens itself out. Additionally, there’s a few plot contrivances. For example, it’s hard to take a character’s anger over being teased seriously when this same character tried to undermine another person over something he worked his entire life for. Plus, it literally happened just before the pouting began. However, through these issues was definitely an attempt to try something new and not follow a structure that came before. I have to give props for that.

Guardians of the Galaxy Episode 1 Review - Something Strange and Something New

The characters themselves are the characters we know (through comics or the movies), but feel like slightly watered-down versions of themselves. The core aspect and personality traits of each hero remains intact so there’s no need to worry about that. It’s just sometimes an event or dialogue exchange could have been done so much better to truly fit the characters. Still there were moments were I chuckled or cracked a grin because of Drax’s ineptitude, Rocket’s excitement, or Groot’s cuteness. Yes, I called a tree alien cute. We could have received better renditions of the infamous group, but we’re by no means given the bottom of the barrel.

Gameplay is pretty standard if you’re familiar with Telltale experiences. When you’re actively controlling a character, you move around an area and inspect things. If you’re in a conversation or cutscene, you choose what responses to say, and if you’re in a battle, you have to perform a bunch of quick-time events. Although Guardians of the Galaxy has the added feature of talking briefly with comrades through a head piece. For the most part the gameplay takes a backseat to cutscenes and dialogue choices. I know that’s part for the course here, but believe me when I say it’s really evident for episode one.

The choices feel like they have weight as always. Just nothing ever really changes in the long run as always. Also, it’s very clear what choices people will make in this series if the first episode is anything to go by for Guardian’s of the Galaxy. Essentially, you can choose to be a dick or the guy who does what’s right. The ending choice scenes made that very apparent with the huge gap in selection percentage. This isn’t necessarily a con, just something that’s easily noticeable. The voice acting is good though and delivered the decisions I made well enough.

Guardians of the Galaxy Episode 1 Review - Something Strange and Something New

Graphics are an improved bunch thanks to Telltale’s newest engine, that Batman first took for a ride, and present things rather nicely. There were a nice blend of colors and art that popped out because of that. The soundtrack is probably the closest thing to the Guardians of the Galaxy movie. Expect to hear a lot of classic rock or similar tunes throughout your adventure. Star-Lord ain’t no slouch in any form when it comes to taste. Unfortunately, they’re brought down as always due to Telltale Games’ problem with technical hiccups. Framerates will drop, characters will display awkward or cringeworthy expressions, and a few spots of stuttering. Again, something that fans of this developer know all too well.

Guardians of the Galaxy episode 1 straddles the line between doing something different and keeping our heroes in character to mixed results. I suppose I have to ask myself if I’m eager to play the next episode? Yes, but not in the way like The Walking Dead or Tales From the Borderlands. Minus one boss fight (although that one fight has galactic implications) Tangled in Blue starts the series off slow. It attempts to build a world that Telltale can freely play with and, given their track record, I can’t wait to see what they do with it.

Review Disclaimer: This review was carried out using a copy purchased at retail, with the latest patch available, and on a base PS4.

Lover of all things video games and PlayStation and my many platinum trophies can attest to that fact. My life was literally saved by gaming and I do everything to pay back that debt every day.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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