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Pokémon UltraSun and UltraMoon: Implications of Previous Mid-Gen Updates

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Pokémon is no stranger to having multiple versions of their games. Besides the fact that each generation ships with a pair of two, there is usually new Pokémon game(s) in the middle of every generation (besides gen 6) that serves as an update. With Pokémon UltraSun and UltraMoon Versions on the way, it’s safe to say this tradition is continuing. We don’t really know too much about these upcoming games since they were just announced, but previous mid-gen updates should serve as examples in what to expect.

So far, new Pokémon, new Ultra Beasts, and additional story is confirmed in UltraSun and UltraMoon, however these additions were to be expected. Based on the titles alone, let alone what details have been released, we can extrapolate that these games will have a relationship to Sun and Moon that Black 2 and White 2 similarly had with Black and White. Namely, they seem to be sequels. We don’t know if the story will be a direct continuation or not, but at the very least they seem to be games whose gameplay experience would be enhanced by playing Sun and Moon first. They also give off a similar vibe to Black 2 and White 2 where both of the featured legendary Pokémon have new forms.

Since these two new entries have more potential to line up with Black 2 and White 2 features, there isn’t much we can tell for sure from the other games. All the first four generations combined features from their previous entries into one title, but there are two updated games this time like in gen 5. However, it’s safe to assume that they all will have an impact.

In Yellow, there were similar additions to the Pokédex with Pokémon previously ridiculously hard to obtain in Red and Blue and some that were made exclusive to Yellow. UltraSun and UltraMoon will probably do something similar besides adding new Pokémon not listed in the Pokédex. Crystal added a bunch of changes such as aesthetic updates that better fit the story, text boxes identifying when you enter a new area, updated sprites, areas, and so on. UltraSun and UltraMoon can easily change some of the existing locales, aesthetic, clothes, etc. to make it more attractive to fans who played Sun and Moon already.

Emerald added to most of its areas rather than redesigning them, with additions of different characters, events, and activities throughout that didn’t exist prior. The new games could replicate this and make themselves beefier with content than Sun and Moon. Finally, Platinum had an expanded regional Pokédex allowing for more Pokémon to be caught during the main story. This would be a huge benefit for the new games since Sun and Moon were a little disappointing with how few Pokémon were available until the National Pokédex came out months later.

These are all predictions and none of this is for certain. What features do you think will be a part of UltraSun and UltraMoon?

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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