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How gaming on mobile phones evolved over the last 20 years

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Mobile phones are now an absolutely core part of the lives of most people and during the last 20 years they have undergone rapid technological advances that enable them to be used for multiple purposes. Instead of just being efficient devices for communicating on the move, mobiles now allow us to listen to music, watch videos and play games; making them entertainment centres. It is the gaming aspect that this article will look into, examining how this has changed during that period.

Mobile gaming really began back in the 1990s, even though the mobile phones that existed back then were a great deal more primitive than the ones we are used to today. During this time, retro games with simple graphics such as Snake and Pong became available to play on mobiles that had the Symbian operating system developed by Nokia. This was a period when Nokia was the market leader and major innovator and it essentially brought gaming to users of mobile phones. The most popular games that were available for 1990s Nokia phones were Snake, where you had to prevent a lengthening line from touching the sides of the screen, and space action game Space Impact. Nokia continued to be the mobile manufacturer that was pioneering new possibilities in mobile gaming when it launched the N-Gage phone in 2002. This was a direct bid to persuade console gamers to abandon them in favour of mobile, although it proved flawed due to issues with the controls and with the overall design – with the latter seeing it gain the unflattering nickname of ‘Taco phone’ due to its shape. Despite this, it was still a bold move by the company and indicated that gaming on mobile phones was a concept being taken seriously.

It was when the smartphone appeared on the scene that this really took off though, simply because it meant that there were finally phones with the technical specs to make gaming on them enjoyable. Smartphones are now used by 80 percent of those who also use the internet, with a large number of them being gamers. The internet connectivity has led to the rise of things like mobile casino websites such as those you can find on gamblinginsider.ca, which are spin-offs of standard online casinos, but with graphics that adjust to mobile browsers. These developments have made mobile gaming dependent on wi-fi connectivity in a way that it wasn’t in the past, but it has also led to the development of things like wireless controllers that are intended to enhance the mobile gaming experience. It has also seen sales of games apps go through the roof, with women now the dominant ones in terms of time spent playing them and money spent on in-app purchases.

As this piece has shown, mobile gaming has undergone a rapid evolution that few could have predicted back in the 1990s. Furthermore, with emergent tech such as virtual reality now moving into the mainstream, it is exciting to see what lies ahead for it.

As part of the editorial team here at Geekreply, John spends a lot of his time making sure each article is up to snuff. That said, he also occasionally pens articles on the latest in Geek culture. From Gaming to Science, expect the latest news fast from John and team.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Gaming

Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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